Rust Player Count
35,804 playing now

Online79.137.98.20:28015checked 11m ago

Facepunch Playtest

Players now 0/ ?
7-day average 0 peak 2
Rank #7,349 top 33%
Last wipe 12d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
00.511.5208:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

02040608008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 3.6 days between real wipes
On rhythm 100% of its recent wipes
Wipe-day peak 9 players, last three wipes
Crowd held 0% else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW12d ago 0 – running 0
Mon 28 Sep, 07:20 UTC16d ago 28+1 queue halved by day 1 3.4 days 0
Thu 24 Sep, 10:57 UTC19d ago 0 – 3.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 407 on average 229/ 250
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average 130/ 200
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average 228/ 250
Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average 124/ 200
Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average 17/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average 113/ 150

Quick answers

from the figures on this page

Rules and settings

What configuration does Facepunch Playtest use?

The name of Facepunch Playtest does not state a gather rate. The group limit is 100 players. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Rust's Official tab includes it. Anti-cheat VAC from Valve is on.

Which map is running on Facepunch Playtest?

Facepunch Playtest runs a procedural map of size 4,500 with seed 1377699477, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags, lists and filters

Who is responsible for Facepunch Playtest?

The same operator most likely runs Facepunch Playtest and 124 other servers we track, which all publish a playrust.com hostname.

Where can Facepunch Playtest be found in Rust Player Count lists and filters?

These Rust Player Count lists include Facepunch Playtest: Official Rust servers. These filters bring it up on the server list: Type: No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks; Boxes: Official only.

What information do the tags on Facepunch Playtest convey?

These are the tags Facepunch Playtest publishes for the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The usual Rust survival experience; mp0 (Max players): The server has 0 slots; ts100 (Group limit): Teams are capped at 100 players; v2635 (Protocol): To join, your game must match protocol 2635; cs167779 (Build): Build number: 167779; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

What is the player count on Facepunch Playtest?

Facepunch Playtest currently has 0 players. The average player count for the last seven days is 0, and the highest point was 2. The highest average in the last 48 hours was 2 players at 16:00 UTC.

Where does Facepunch Playtest sit in the rankings?

For player hours in the last seven days, Facepunch Playtest ranks #7,349 and is in the top 33% of all ranked servers.

About the server

How reliable is Facepunch Playtest, and is it online?

Facepunch Playtest is currently online. Based on the uptime it reports, the last restart was about 19 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. 13 September 2026 is when Rust Player Count first saw it.

What is the Rust version for Facepunch Playtest?

On Windows, Facepunch Playtest runs Rust network protocol 2635 and build 167779. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does Facepunch Playtest serve?

No region is published by Facepunch Playtest. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 79.137.98.20:28015.

What is the performance like on Facepunch Playtest?

Over the last 48 hours, the average server fps was 45, and it never dropped below 35. The maximum number of entities it carried was 391,000, which includes buildings, deployables and everything else. Memory usage reached up to 10,865 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe schedule

What happens on Facepunch Playtest when a wipe occurs?

Across its recent wipes, the busiest times averaged 9 players. 0 hours after the latest wipe, the crowd hit its peak. Half that peak was maintained until the next wipe in 0% of recent wipes. Otherwise, it dropped below half by day 1.

When does Facepunch Playtest wipe?

With irregular wipe times on Facepunch Playtest, no next wipe is possible to predict. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 12 days 13 hours ago.

Join the server

What steps are needed to join Facepunch Playtest?

To get in, press F1 in Rust and enter client.connect 79.137.98.20:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs167779,ts100

On Rust Player Count

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The usual Rust survival experience.
mp0
Max players The server has 0 slots.
ts100
Group limit Teams are capped at 100 players.
v2635
Protocol To join, your game must match protocol 2635.
cs167779
Build Build number: 167779.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.