Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:31 UTC13d ago | 3 | – | running | 0 |
| Mon 14 Sep, 11:50 UTC31d ago | 6 | halved by day 10 | 18 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which rules govern Facepunch Unsecure?
No gather rate appears in the name of Facepunch Unsecure. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. It appears in the Official tab in-game. Anti-cheat VAC from Valve is off.
What is the map on Facepunch Unsecure?
A procedural map of size 4,500 is what Facepunch Unsecure runs, generated by the game with seed 6974352. You can see it on RustMaps from this page, because the same size and seed give the same map.
Tags, lists and filters
Who operates Facepunch Unsecure?
Because Facepunch Unsecure and 124 other servers we track all publish a playrust.com hostname, they are likely run by the same operator.
Where can Facepunch Unsecure be found in Rust Player Count lists and filters?
These Rust Player Count lists include Facepunch Unsecure: Official Rust servers. You can find it on the server list using these filters: Type: No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks; Boxes: Official only.
What information do the tags on Facepunch Unsecure convey?
The game's server browser reads these tags from Facepunch Unsecure: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard in Rust; mp6 (Max players): 6 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Population
How full is Facepunch Unsecure?
3 of 6 slots are filled on Facepunch Unsecure right now. The seven-day average is 1 players, with a peak of 4. In the past 48 hours, the peak activity occurred at 17:00 UTC, averaging 3 players.
What position does Facepunch Unsecure hold among Rust servers?
Over the last seven days, Facepunch Unsecure is #3,584 for player hours, placing it in the top 16% of ranked servers.
Server details
How reliable is Facepunch Unsecure, and is it online?
You can find Facepunch Unsecure online at the moment. Based on the uptime it reports, the last restart was about 41 minutes ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.
What Rust version is used on Facepunch Unsecure?
On Windows, Facepunch Unsecure runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.
What region does Facepunch Unsecure serve?
There is no region published by Facepunch Unsecure. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 79.137.98.20:28021.
Is Facepunch Unsecure lag-free?
Over the last 48 hours, the average server fps was 30, and it never dropped below 30. The highest entity count was 115,403, covering buildings, deployables and all other objects. At its highest, it used 4,253 MB of memory. A climbing entity count and low fps are felt as lag by players.
Wipe days
What should you expect on Facepunch Unsecure during a wipe?
Recent wipes saw an average peak of 4 players. 28 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it dropped below half by day 10.
What wipe pattern does Facepunch Unsecure follow?
The rhythm of wipes on Facepunch Unsecure cannot be told yet, since too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 13 days 2 hours ago.
Connect to the server
What is the process to join Facepunch Unsecure?
To get in, press F1 in Rust and enter client.connect 79.137.98.20:28021. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp6,ptrak,$r?,v2634,gmrust,cs167781,ts8
On Rust Player Count
Game
gmrust
mp6
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
