Offline82.17.236.46:28115checked 3h ago
Private Rust Development - 641 Blueprints
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:25 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
Which rules govern Private Rust Development - 641 Blueprints?
No gather rate appears in the name of Private Rust Development - 641 Blueprints. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Carbon. VAC is off, Valve's anti-cheat.
Which map is running on Private Rust Development - 641 Blueprints?
A procedural map is what Private Rust Development - 641 Blueprints runs, generated by the game.
Tags and filters
Where can Private Rust Development - 641 Blueprints be found in Rust Player Count lists and filters?
The Rust Player Count lists that Private Rust Development - 641 Blueprints fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you interpret the tags on Private Rust Development - 641 Blueprints?
The game's server browser reads these tags from Private Rust Development - 641 Blueprints: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): Carbon, a plugin framework, is installed. At the top of this page, its tags show its current players, queue and world creation time as well.
Population
What is the player count on Private Rust Development - 641 Blueprints?
Private Rust Development - 641 Blueprints is offline at the moment; the last time it was seen was 3 hours ago. With a peak of 1, the average over seven days is 0 players. The busiest time in the last 48 hours was 18:00 UTC, with an average of 1 players.
What position does Private Rust Development - 641 Blueprints hold among Rust servers?
For player hours in the last seven days, Private Rust Development - 641 Blueprints ranks #7,131 and is in the top 32% of all ranked servers.
Server details
What is the uptime and reliability of Private Rust Development - 641 Blueprints?
Last seen 3 hours ago, Private Rust Development - 641 Blueprints is offline right now. In the last 7 full days, it was up for 110 of 168 hours, which is 65% uptime. Rust Player Count recorded it for the first time on 29 September 2026.
What Rust version is used on Private Rust Development - 641 Blueprints?
On Windows, Private Rust Development - 641 Blueprints runs Rust network protocol 2634 and build 167398. The protocol has to match for you to join, but Steam updates it without any action from you.
Where can you find Private Rust Development - 641 Blueprints?
There is no region published by Private Rust Development - 641 Blueprints. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 82.17.236.46:28115.
Wipe days
What happens on Private Rust Development - 641 Blueprints when a wipe occurs?
Recent wipes saw an average peak of 1 players. 0 hours after the latest wipe, the crowd hit its peak.
What wipe pattern does Private Rust Development - 641 Blueprints follow?
With so few of Private Rust Development - 641 Blueprints's wipes on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. It has been running its current world for 10 days 10 hours.
Join the server
How can I connect to Private Rust Development - 641 Blueprints?
To get in, press F1 in Rust and enter client.connect 82.17.236.46:28115. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.