Online83.147.29.183:28025checked 12m ago
Procedural Map
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:07 UTC11d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
Which rules govern Procedural Map?
The name of Procedural Map does not state a gather rate. The group limit is the game's default of 8 players. pve is the game mode, no player-versus-player fighting. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.
What is the map on Procedural Map?
Procedural Map runs a procedural map of size 3,700 with seed 657663029, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Tags, lists and filters
Where can Procedural Map be found in Rust Player Count lists and filters?
These Rust Player Count lists include Procedural Map: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you interpret the tags on Procedural Map?
The game's server browser reads these tags from Procedural Map: gmrust (Game mode): The usual Rust survival experience; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs on game build 166652; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^p (PvE): No player-versus-player combat: the environment provides the danger; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player count
How full is Procedural Map?
0 of 100 slots are filled on Procedural Map right now. With a peak of 2, the average over seven days is 0 players. The busiest time in the last 48 hours was 18:00 UTC, with an average of 1 players.
Where does Procedural Map sit in the rankings?
Procedural Map is in the top 38% of all ranked servers with a rank of #8,577 for player hours over the past seven days.
Server information
How reliable is Procedural Map, and is it online?
You can find Procedural Map online at the moment. It reports an uptime that puts the last restart at roughly 2 days 1 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Its first appearance in Rust Player Count was on 13 September 2026.
What is the Rust version for Procedural Map?
Rust network protocol 2634 and build 166652 on Windows is what Procedural Map uses. Joining requires the same protocol on your game; Steam updates it for you.
What region does Procedural Map serve?
A region is not published by Procedural Map. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 83.147.29.183:28025.
Is Procedural Map lag-free?
The server ran at an average of 30 fps over the last 48 hours, never falling below 30. The highest entity count was 78,145, covering buildings, deployables and all other objects. At its highest, it used 2,296 MB of memory. A climbing entity count and low fps are felt as lag by players.
Wipe information
What should you expect on Procedural Map during a wipe?
The average busiest point in recent wipes reached 3 players. The latest wipe saw its biggest crowd 38 hours in.
When does Procedural Map wipe?
Too few wipes are recorded for Procedural Map to reveal its pattern. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 11 days 22 hours ago.
Connect to the server
What is the process to join Procedural Map?
To get in, press F1 in Rust and enter client.connect 83.147.29.183:28025. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs166652
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
