Rust Player Count
86,261 playing now

Offline86.21.55.201:28019checked 21d ago

MattOS Experimental Playtest Server

moddedcarbon
Players now 0/ 100 0% full
7-day average 0 peak –
Rank #15,460 top 67%
Last wipe 21d ago no schedule published
Next wipe – no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 0.3 days between real wipes
On rhythm 88% of its recent wipes
Wipe-day peak 0 players, last three wipes

The first 48 hours of its last wipes

Tue 22 SepTue 22 SepMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 13:20 UTC21d ago 0 – running 0
Tue 22 Sep, 06:41 UTC21d ago 0 – 0.3 days 0
Mon 21 Sep, 23:53 UTC21d ago 0 – 0.3 days 0
Mon 21 Sep, 17:41 UTC22d ago 0 – 0.3 days 0
Mon 21 Sep, 10:47 UTC22d ago 0 – 0.3 days 0
Mon 21 Sep, 03:44 UTC22d ago 0 – 0.3 days 0
Sun 20 Sep, 21:25 UTC22d ago 0 – 0.3 days 0
Sun 20 Sep, 14:39 UTC23d ago 0 – 0.3 days 0
Sun 20 Sep, 06:35 UTC23d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average 147/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average 191/ 245
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 89/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 84 on average 97/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 32/ 1000
SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 74 on average 84/ 200

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for MattOS Experimental Playtest Server?

No gather rate appears in the name of MattOS Experimental Playtest Server. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

Which map is running on MattOS Experimental Playtest Server?

A procedural map, generated by the game, runs on MattOS Experimental Playtest Server.

Tags, lists and filters

Where can MattOS Experimental Playtest Server be found in Rust Player Count lists and filters?

The Rust Player Count lists that MattOS Experimental Playtest Server fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What is the meaning of the tags on MattOS Experimental Playtest Server?

For the game's server browser, MattOS Experimental Playtest Server publishes: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): It runs on game build 164530; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): The Carbon plugin framework is running. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

What is the player count on MattOS Experimental Playtest Server?

The server MattOS Experimental Playtest Server is offline at present, with its last appearance 21 days 2 hours ago.

What position does MattOS Experimental Playtest Server hold among Rust servers?

Over the last seven days, MattOS Experimental Playtest Server is #15,460 for player hours, placing it in the top 67% of ranked servers.

Server details

What is the online status and reliability of MattOS Experimental Playtest Server?

Currently offline, MattOS Experimental Playtest Server was last seen 21 days 2 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. Rust Player Count recorded it for the first time on 17 September 2026.

What Rust version is used on MattOS Experimental Playtest Server?

Rust network protocol 2633 and build 164530 on Windows is what MattOS Experimental Playtest Server uses. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does MattOS Experimental Playtest Server serve?

No region is published by MattOS Experimental Playtest Server. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 86.21.55.201:28019.

Wipe information

What changes on MattOS Experimental Playtest Server on wipe day?

The average busiest point in recent wipes reached 0 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest.

What wipe pattern does MattOS Experimental Playtest Server follow?

No next wipe can be predicted for MattOS Experimental Playtest Server, as it wipes at irregular times. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 21 days 3 hours ago.

How to join

How can I connect to MattOS Experimental Playtest Server?

Joining is done by opening the console (F1) and running client.connect 86.21.55.201:28019. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode Survival as standard in Rust.
mp100
Max players 100 slots are available.
ts8
Group limit This uses the default team cap: 8 players.
v2633
Protocol To join, your game must match protocol 2633.
cs164530
Build It runs on game build 164530.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code No region code is set.

Mods and access

^z
Modded This server is Modded; plugins or settings affect how it plays.
^y
Carbon The Carbon plugin framework is running.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.