Rust Player Count
44,381 playing now

Online91.240.74.124:28015checked 10m ago

INTFO Rust | Procedural

moddedcarbon
Players now 0/ 10 0% full
7-day average 0 peak 2
Rank #6,450 top 29%
Last wipe 10d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
00.511.5202:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

05010015020002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 1.4 days between real wipes
On rhythm 20% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 2.5

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 08:19 UTC10d ago 2 – running 0
Thu 1 Oct, 22:32 UTC FW12d ago 1 – 1.4 days 0
Sun 20 Sep, 11:26 UTC23d ago 1 halved by day 4 11.5 days 0
Fri 18 Sep, 11:05 UTC25d ago 1 halved by day 1 2 days 0
Thu 17 Sep, 20:42 UTC26d ago 1 – 0.6 days 0
Wed 16 Sep, 22:44 UTC27d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average 22/ 245
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 93/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average 9/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 1/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average 11/ 700
SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average 20/ 200

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern INTFO Rust | Procedural?

The name of INTFO Rust | Procedural does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Carbon plugins are running on it. Anti-cheat VAC from Valve is on.

What is the map on INTFO Rust | Procedural?

The game generates a procedural map of size 3,500 with seed 1573025114 for INTFO Rust | Procedural. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags and filters

Where can INTFO Rust | Procedural be found in Rust Player Count lists and filters?

The Rust Player Count lists that INTFO Rust | Procedural fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on INTFO Rust | Procedural?

For the game's server browser, INTFO Rust | Procedural publishes: gmrust (Game mode): The usual Rust survival experience; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $rpol (Region code): Region code set to pol; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): The Carbon plugin framework is running. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player numbers

What is the player count on INTFO Rust | Procedural?

Right now, 0 players are on INTFO Rust | Procedural, which has 10 slots. With a peak of 2, the average over seven days is 0 players. In the past 48 hours, the peak activity occurred at 19:00 UTC, averaging 2 players.

How does INTFO Rust | Procedural compare in server rankings?

For player hours in the last seven days, INTFO Rust | Procedural ranks #6,450 and is in the top 29% of all ranked servers.

Server details

How reliable is INTFO Rust | Procedural, and is it online?

INTFO Rust | Procedural is currently online. It reports an uptime that puts the last restart at roughly 12 hours ago. In the last 7 full days, it was up for 162 of 168 hours, which is 96% uptime. 16 September 2026 is when Rust Player Count first saw it.

What is the Rust version for INTFO Rust | Procedural?

Rust network protocol 2634 and build 167781 on Linux is what INTFO Rust | Procedural uses. Joining requires the same protocol on your game; Steam updates it for you.

What region does INTFO Rust | Procedural serve?

No region is published by INTFO Rust | Procedural, and the region code is pol. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 91.240.74.124:28015.

Is INTFO Rust | Procedural lag-free?

In the last 48 hours, it averaged 89 server fps, with a low of 6. Up to 78,253 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 3,601 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe information

What happens on INTFO Rust | Procedural when a wipe occurs?

Across its recent wipes, the busiest times averaged 1 players. 33 hours after the wipe, the crowd on the latest wipe was at its highest. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it dropped below half by day 2.5.

How often does INTFO Rust | Procedural wipe?

With irregular wipe times on INTFO Rust | Procedural, no next wipe is possible to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 10 days 17 hours ago.

Connect to the server

What is the process to join INTFO Rust | Procedural?

To get in, press F1 in Rust and enter client.connect 91.240.74.124:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. You can find its website at https://rust.intfo.ru.

Server tags

what each one means

Published as mp10,ptrak,$rpol,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The usual Rust survival experience.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$rpol
Region code Region code set to pol.

Mods and access

^z
Modded It appears under Modded because plugins or settings modify the game.
^y
Carbon The Carbon plugin framework is running.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.