Online91.240.74.124:28015checked 10m ago
INTFO Rust | Procedural
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 08:19 UTC10d ago | 2 | – | running | 0 |
| Thu 1 Oct, 22:32 UTC FW12d ago | 1 | – | 1.4 days | 0 |
| Sun 20 Sep, 11:26 UTC23d ago | 1 | halved by day 4 | 11.5 days | 0 |
| Fri 18 Sep, 11:05 UTC25d ago | 1 | halved by day 1 | 2 days | 0 |
| Thu 17 Sep, 20:42 UTC26d ago | 1 | – | 0.6 days | 0 |
| Wed 16 Sep, 22:44 UTC27d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
Which rules govern INTFO Rust | Procedural?
The name of INTFO Rust | Procedural does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Carbon plugins are running on it. Anti-cheat VAC from Valve is on.
What is the map on INTFO Rust | Procedural?
The game generates a procedural map of size 3,500 with seed 1573025114 for INTFO Rust | Procedural. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Tags and filters
Where can INTFO Rust | Procedural be found in Rust Player Count lists and filters?
The Rust Player Count lists that INTFO Rust | Procedural fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on INTFO Rust | Procedural?
For the game's server browser, INTFO Rust | Procedural publishes: gmrust (Game mode): The usual Rust survival experience; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $rpol (Region code): Region code set to pol; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): The Carbon plugin framework is running. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player numbers
What is the player count on INTFO Rust | Procedural?
Right now, 0 players are on INTFO Rust | Procedural, which has 10 slots. With a peak of 2, the average over seven days is 0 players. In the past 48 hours, the peak activity occurred at 19:00 UTC, averaging 2 players.
How does INTFO Rust | Procedural compare in server rankings?
For player hours in the last seven days, INTFO Rust | Procedural ranks #6,450 and is in the top 29% of all ranked servers.
Server details
How reliable is INTFO Rust | Procedural, and is it online?
INTFO Rust | Procedural is currently online. It reports an uptime that puts the last restart at roughly 12 hours ago. In the last 7 full days, it was up for 162 of 168 hours, which is 96% uptime. 16 September 2026 is when Rust Player Count first saw it.
What is the Rust version for INTFO Rust | Procedural?
Rust network protocol 2634 and build 167781 on Linux is what INTFO Rust | Procedural uses. Joining requires the same protocol on your game; Steam updates it for you.
What region does INTFO Rust | Procedural serve?
No region is published by INTFO Rust | Procedural, and the region code is pol. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 91.240.74.124:28015.
Is INTFO Rust | Procedural lag-free?
In the last 48 hours, it averaged 89 server fps, with a low of 6. Up to 78,253 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 3,601 MB. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe information
What happens on INTFO Rust | Procedural when a wipe occurs?
Across its recent wipes, the busiest times averaged 1 players. 33 hours after the wipe, the crowd on the latest wipe was at its highest. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it dropped below half by day 2.5.
How often does INTFO Rust | Procedural wipe?
With irregular wipe times on INTFO Rust | Procedural, no next wipe is possible to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 10 days 17 hours ago.
Connect to the server
What is the process to join INTFO Rust | Procedural?
To get in, press F1 in Rust and enter client.connect 91.240.74.124:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. You can find its website at https://rust.intfo.ru.
Server tags
what each one meansPublished as mp10,ptrak,$rpol,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$rpol
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.