Rust Player Count
37,947 playing now

Offline91.245.44.75:28015checked 1d ago

ServerDevServer

moddedoxide
Players now 1/ 50 2% full
7-day average 1 peak 1
Rank #14,344 top 64%
Last wipe 1d ago no schedule published
Next wipe – no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct14 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 6.6 days between real wipes
On rhythm 33% of its recent wipes
Wipe-day peak 1 players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 14:03 UTC1d ago – – running 1
Fri 2 Oct, 17:51 UTC11d ago 1 – 9.8 days 1
Thu 1 Oct, 23:36 UTC FW12d ago 1 – 0.8 days 0
Fri 25 Sep, 08:11 UTC18d ago 0 – 6.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average 21/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average 20/ 245
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 91/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average 5/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 0/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average 11/ 700

Quick answers

from the figures on this page

Settings and map

What configuration does ServerDevServer use?

The name of ServerDevServer does not state a gather rate. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. VAC is off, Valve's anti-cheat.

What map is used on ServerDevServer?

A procedural map, generated by the game, runs on ServerDevServer.

Server tags

Where can ServerDevServer be found in Rust Player Count lists and filters?

The Rust Player Count lists that ServerDevServer fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What is the meaning of the tags on ServerDevServer?

The game's server browser reads these tags from ServerDevServer: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs166494 (Build): It runs on game build 166494; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

How many players does ServerDevServer have?

Currently offline, ServerDevServer was last seen 36 hours ago. The average player count for the last seven days is 1, and the highest point was 1. The busiest time in the last 48 hours was 14:00 UTC, with an average of 1 players.

Where does ServerDevServer sit in the rankings?

ServerDevServer is in the top 64% of all ranked servers with a rank of #14,344 for player hours over the past seven days.

Server details

How reliable is ServerDevServer, and is it online?

Last seen 36 hours ago, ServerDevServer is offline right now. For the last 7 full days, it was online for 1 of 168 hours, a 1% uptime. 17 September 2026 is when Rust Player Count first saw it.

What Rust version is used on ServerDevServer?

Windows hosts ServerDevServer, which runs Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam updates it for you.

What region does ServerDevServer serve?

There is no region published by ServerDevServer. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 91.245.44.75:28015.

Wipe information

What should you expect on ServerDevServer during a wipe?

The average busiest point in recent wipes reached 1 players. The latest wipe saw its biggest crowd 1 hours in.

What wipe pattern does ServerDevServer follow?

With irregular wipe times on ServerDevServer, no next wipe is possible to predict. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 37 hours.

Join the server

What is the process to join ServerDevServer?

To get in, press F1 in Rust and enter client.connect 91.245.44.75:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs166494
Build It runs on game build 166494.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code No region code is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.