Offline93.152.224.215:28015checked 3d ago
Rust Devblog 297 | Private
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which rules govern Rust Devblog 297 | Private?
A gather rate is absent from the name of Rust Devblog 297 | Private. There is no published group limit. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. Anti-cheat VAC from Valve is on.
Which map is running on Rust Devblog 297 | Private?
A procedural map, generated by the game, runs on Rust Devblog 297 | Private.
Server tags
Where can Rust Devblog 297 | Private be found in Rust Player Count lists and filters?
These Rust Player Count lists include Rust Devblog 297 | Private: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.
How should you interpret the tags on Rust Devblog 297 | Private?
The game's server browser reads these tags from Rust Devblog 297 | Private: gmrust (Game mode): The usual Rust survival experience; mp10 (Max players): 10 slots are available; v2592 (Protocol): To join, your game must match protocol 2592; cs124991 (Build): The game build is 124991; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears under Modded because plugins or settings modify the game. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player numbers
How many players does Rust Devblog 297 | Private have?
The server Rust Devblog 297 | Private is offline at present, with its last appearance 3 days 21 hours ago. For the past week, the average number of players was 0.
Where does Rust Devblog 297 | Private sit in the rankings?
For player hours in the last seven days, Rust Devblog 297 | Private ranks #16,283 and is in the top 70% of all ranked servers.
Server information
How reliable is Rust Devblog 297 | Private, and is it online?
Last seen 3 days 21 hours ago, Rust Devblog 297 | Private is offline right now. In the last 3 full days, it was up for 0 of 72 hours, which is 0% uptime. Rust Player Count recorded it for the first time on 1 November 2026.
What Rust version is used on Rust Devblog 297 | Private?
Linux hosts Rust Devblog 297 | Private, which runs Rust network protocol 2592 and build 124991. The protocol has to match for you to join, but Steam updates it without any action from you.
What is the location of Rust Devblog 297 | Private?
A region is not published by Rust Devblog 297 | Private. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 93.152.224.215:28015.
Wipe days
When does Rust Devblog 297 | Private wipe?
Too few wipes are recorded for Rust Devblog 297 | Private to reveal its pattern. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 3 days 21 hours ago.
Join the server
How can I connect to Rust Devblog 297 | Private?
Open the Rust console with F1, then type client.connect 93.152.224.215:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2592,gmrust,cs124991,^o^z
Game
gmrust
mp10
v2592
cs124991
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.