Rust Player Count
74,928 playing now

Online94.126.59.191:28015checked 10m ago

[ITA] Server di CagottoMan

vanillamoddedoxide
Players now 0/ 200 0% full
7-day average 0 peak –
Rank #15,915 top 72%
Last wipe 12d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

05010015020015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 5.3 days between real wipes
Wipe-day peak 2 players, last three wipes
Crowd held 100% of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:34 UTC FW12d ago 2 – running 0
Sat 26 Sep, 12:28 UTC18d ago 1 held half 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 126 on average 190/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 106 on average 189/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 89/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average 49/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 12/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 59/ 700

Quick answers

from the figures on this page

Rules and settings

What are the server rules for [ITA] Server di CagottoMan?

A gather rate is absent from the name of [ITA] Server di CagottoMan. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. Its own label is vanilla: no altered rates, kits or rules: this is the game exactly as Facepunch ships it. Anti-cheat VAC from Valve is on.

What map is used on [ITA] Server di CagottoMan?

[ITA] Server di CagottoMan runs a procedural map of size 3,500 with seed 12345, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags, lists and filters

Where can [ITA] Server di CagottoMan be found in Rust Player Count lists and filters?

These Rust Player Count lists include [ITA] Server di CagottoMan: Modded Rust servers. You can find it on the server list using these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on [ITA] Server di CagottoMan?

These are the tags [ITA] Server di CagottoMan publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp200 (Max players): The server has 200 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^v (Vanilla): No altered rates, kits or rules: this is the game exactly as Facepunch ships it; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

What is the player count on [ITA] Server di CagottoMan?

0 of 200 slots are filled on [ITA] Server di CagottoMan right now. For the past week, the average number of players was 0.

Where does [ITA] Server di CagottoMan sit in the rankings?

Over the last seven days, [ITA] Server di CagottoMan is #15,915 for player hours, placing it in the top 72% of ranked servers.

Server details

What is the uptime and reliability of [ITA] Server di CagottoMan?

You can find [ITA] Server di CagottoMan online at the moment. The uptime it gives suggests it restarted about 19 hours ago. For the last 7 full days, it was online for 164 of 168 hours, a 98% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on [ITA] Server di CagottoMan?

On Linux, [ITA] Server di CagottoMan runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find [ITA] Server di CagottoMan?

A region is not published by [ITA] Server di CagottoMan. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 94.126.59.191:28015.

How well does [ITA] Server di CagottoMan perform?

The server ran at an average of 130 fps over the last 48 hours, never falling below 107. The highest entity count was 69,422, covering buildings, deployables and all other objects. Peak memory use was 2,661 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe schedule

What happens on [ITA] Server di CagottoMan when a wipe occurs?

The average busiest point in recent wipes reached 2 players. 28 hours after the latest wipe, the crowd hit its peak. Half that peak was maintained until the next wipe in 100% of recent wipes.

What wipe pattern does [ITA] Server di CagottoMan follow?

Too few wipes are recorded for [ITA] Server di CagottoMan to reveal its pattern. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 12 days 19 hours ago.

Join the server

What is the process to join [ITA] Server di CagottoMan?

Open the Rust console with F1, then type client.connect 94.126.59.191:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^v,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp200
Max players The server has 200 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code A region code is not present.

Difficulty

^v
Vanilla No altered rates, kits or rules: this is the game exactly as Facepunch ships it.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.