Rust Player Count
35,474 playing now

Offline94.229.16.35:28015checked 1d ago

Rust Devblog Server

moddedcarbon
Players now 0/ 50 0% full
7-day average 0 peak 1
Rank #13,138 top 59%
Last wipe 1d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
00.250.50.75108:0012:0022:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 22:14 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average 61/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average 49/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 93/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average 16/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 9/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average 18/ 700

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for Rust Devblog Server?

The name of Rust Devblog Server does not state a gather rate. No group limit is published. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Carbon plugins are running on it. VAC is off, Valve's anti-cheat.

Which map is running on Rust Devblog Server?

A procedural map, generated by the game, runs on Rust Devblog Server.

Server tags

Where can Rust Devblog Server be found in Rust Player Count lists and filters?

The Rust Player Count lists that Rust Devblog Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Last wipe: In the last 3 days.

How should you interpret the tags on Rust Devblog Server?

The game's server browser reads these tags from Rust Devblog Server: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): 50 slots are available; v2362 (Protocol): To join, your game must match protocol 2362; ptrak (Networking): The network layer is RakNet, Rust's standard one; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): Carbon, a plugin framework, is installed; hil2cpp (Custom tag): The owner or a plugin added this non-standard Rust tag; stok (Custom tag): The owner or a plugin added this non-standard Rust tag. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

How many players does Rust Devblog Server have?

Currently offline, Rust Devblog Server was last seen 32 hours ago. With a peak of 1, the average over seven days is 0 players. The busiest time in the last 48 hours was 08:00 UTC, with an average of 1 players.

How does Rust Devblog Server compare in server rankings?

Rust Devblog Server is in the top 59% of all ranked servers with a rank of #13,138 for player hours over the past seven days.

Server details

What is the uptime and reliability of Rust Devblog Server?

Last seen 32 hours ago, Rust Devblog Server is offline right now. It was up 0% of the time over the last 1 full day, 0 of 24 hours. Its first appearance in Rust Player Count was on 12 October 2026.

What is the Rust version for Rust Devblog Server?

Windows hosts Rust Devblog Server, which runs Rust network protocol 2362. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find Rust Devblog Server?

A region is not published by Rust Devblog Server. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 94.229.16.35:28015.

Wipe information

When does Rust Devblog Server wipe?

With so few of Rust Devblog Server's wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 32 hours ago.

Connect to the server

What steps are needed to join Rust Devblog Server?

Open the Rust console with F1, then type client.connect 94.229.16.35:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players 50 slots are available.
v2362
Protocol To join, your game must match protocol 2362.
ptrak
Networking The network layer is RakNet, Rust's standard one.

Mods and access

^z
Modded It appears under Modded because plugins or settings modify the game.
^y
Carbon Carbon, a plugin framework, is installed.

Other

hil2cpp
Custom tag The owner or a plugin added this non-standard Rust tag.
stok
Custom tag The owner or a plugin added this non-standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.