Offline94.229.17.158:28015checked 14d ago
Rust Devblog Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the server rules for Rust Devblog Server?
The name of Rust Devblog Server does not state a gather rate. No group limit is published. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Carbon plugins are running on it. Anti-cheat VAC from Valve is off.
What is the map on Rust Devblog Server?
A procedural map, generated by the game, runs on Rust Devblog Server.
Tags, lists and filters
Where can Rust Devblog Server be found in Rust Player Count lists and filters?
These Rust Player Count lists include Rust Devblog Server: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What is the meaning of the tags on Rust Devblog Server?
The game's server browser reads these tags from Rust Devblog Server: gmrust (Game mode): The usual Rust survival experience; mp10 (Max players): The server has 10 slots; v2362 (Protocol): To join, your game must match protocol 2362; ptrak (Networking): It uses RakNet, the game's default networking; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): It uses Carbon for plugins; hil2cpp (Custom tag): A custom tag, not part of standard Rust: added by the owner or a plugin; stok (Custom tag): A custom tag, not part of standard Rust: added by the owner or a plugin. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Population
What is the player count on Rust Devblog Server?
Rust Devblog Server is offline at the moment; the last time it was seen was 14 days 19 hours ago.
How does Rust Devblog Server compare in server rankings?
Rust Devblog Server is in the top 69% of all ranked servers with a rank of #15,323 for player hours over the past seven days.
Server information
What is the online status and reliability of Rust Devblog Server?
Rust Devblog Server is down at the moment and was last seen 14 days 19 hours ago. For the last 7 full days, it was online for 0 of 168 hours, a 0% uptime. 21 October 2026 is when Rust Player Count first saw it.
What is the Rust version for Rust Devblog Server?
Rust network protocol 2362 on Windows is what Rust Devblog Server uses. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find Rust Devblog Server?
A region is not published by Rust Devblog Server. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 94.229.17.158:28015.
Wipe information
How often does Rust Devblog Server wipe?
The rhythm of wipes on Rust Devblog Server cannot be told yet, since too few are on record. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 38 days 15 hours.
Connect to the server
What steps are needed to join Rust Devblog Server?
Joining is done by opening the console (F1) and running client.connect 94.229.17.158:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust
mp10
v2362
ptrak
Mods and access
^z
^y
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.