Rust Player Count
36,134 playing now

Offline94.229.18.11:28015checked 3d ago

Rust Devblog Server

moddedcarbon
Players now 0/ 10 0% full
7-day average 0 peak –
Rank #15,961 top 71%
Last wipe 16d ago no schedule published
Next wipe – no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average 22/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average 28/ 245
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 88/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average 5/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 2/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average 10/ 700

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern Rust Devblog Server?

A gather rate is absent from the name of Rust Devblog Server. There is no published group limit. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Carbon. Anti-cheat VAC from Valve is off.

What is the map on Rust Devblog Server?

A procedural map, generated by the game, runs on Rust Devblog Server.

Tags, lists and filters

Where can Rust Devblog Server be found in Rust Player Count lists and filters?

These Rust Player Count lists include Rust Devblog Server: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.

How should you interpret the tags on Rust Devblog Server?

For the game's server browser, Rust Devblog Server publishes: gmrust (Game mode): The usual Rust survival experience; mp10 (Max players): 10 slots are available; v2362 (Protocol): Joining requires the same protocol: 2362; ptrak (Networking): The network layer is RakNet, Rust's standard one; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): The Carbon plugin framework is running; hil2cpp (Custom tag): A custom tag, not part of standard Rust: added by the owner or a plugin; stok (Custom tag): A custom tag, not part of standard Rust: added by the owner or a plugin. At the top of this page, its tags show its current players, queue and world creation time as well.

Population

What is the player count on Rust Devblog Server?

Rust Devblog Server is offline at the moment; the last time it was seen was 3 days 17 hours ago. The average player count for the past seven days is 0.

How does Rust Devblog Server compare in server rankings?

Over the last seven days, Rust Devblog Server is #15,961 for player hours, placing it in the top 71% of ranked servers.

Server details

What is the uptime and reliability of Rust Devblog Server?

Rust Devblog Server is down at the moment and was last seen 3 days 17 hours ago. For the last 3 full days, it was online for 0 of 72 hours, a 0% uptime. Its first appearance in Rust Player Count was on 10 October 2026.

What is the Rust version for Rust Devblog Server?

Rust network protocol 2362 on Windows is what Rust Devblog Server uses. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find Rust Devblog Server?

A region is not published by Rust Devblog Server. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 94.229.18.11:28015.

Wipe information

What wipe pattern does Rust Devblog Server follow?

Too few wipes are recorded for Rust Devblog Server to reveal its pattern. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 16 days 3 hours ago.

Join the server

How can I connect to Rust Devblog Server?

Joining is done by opening the console (F1) and running client.connect 94.229.18.11:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode The usual Rust survival experience.
mp10
Max players 10 slots are available.
v2362
Protocol Joining requires the same protocol: 2362.
ptrak
Networking The network layer is RakNet, Rust's standard one.

Mods and access

^z
Modded It appears under Modded because plugins or settings modify the game.
^y
Carbon The Carbon plugin framework is running.

Other

hil2cpp
Custom tag A custom tag, not part of standard Rust: added by the owner or a plugin.
stok
Custom tag A custom tag, not part of standard Rust: added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.