Offline94.229.19.113:28015checked 14d ago
Rust Devblog Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What are the server rules for Rust Devblog Server?
A gather rate is absent from the name of Rust Devblog Server. There is no published group limit. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, because plugins or settings alter the game. Carbon plugins are running on it. Anti-cheat VAC from Valve is off.
Which map is running on Rust Devblog Server?
A procedural map, generated by the game, runs on Rust Devblog Server.
Tags, lists and filters
Where can Rust Devblog Server be found in Rust Player Count lists and filters?
The Rust Player Count lists that Rust Devblog Server fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What information do the tags on Rust Devblog Server convey?
These are the tags Rust Devblog Server publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): Capacity: 10 slots; v2362 (Protocol): Joining requires the same protocol: 2362; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): The Carbon plugin framework is running; hil2cpp (Custom tag): A plugin or the owner created this tag outside Rust's standard set; stok (Custom tag): A plugin or the owner created this tag outside Rust's standard set. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player count
How many players does Rust Devblog Server have?
Rust Devblog Server is offline at the moment; the last time it was seen was 14 days 10 hours ago.
How does Rust Devblog Server compare in server rankings?
Rust Devblog Server is in the top 69% of all ranked servers with a rank of #15,341 for player hours over the past seven days.
Server information
What is the uptime and reliability of Rust Devblog Server?
Last seen 14 days 10 hours ago, Rust Devblog Server is offline right now. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. 22 October 2026 is when Rust Player Count first saw it.
What is the Rust version for Rust Devblog Server?
Rust network protocol 2362 on Windows is what Rust Devblog Server uses. The protocol has to match for you to join, but Steam updates it without any action from you.
What is the location of Rust Devblog Server?
No region is published by Rust Devblog Server. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 94.229.19.113:28015.
Wipe information
What wipe pattern does Rust Devblog Server follow?
With so few of Rust Devblog Server's wipes on record, its rhythm remains unclear. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The world in play was created 38 days 15 hours ago.
How to join
What steps are needed to join Rust Devblog Server?
To get in, press F1 in Rust and enter client.connect 94.229.19.113:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust
mp10
v2362
ptrak
Mods and access
^z
^y
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.