Rust Player Count
55,313 playing now

Offline94.229.19.238:28015checked 15d ago

Rust Devblog Server

moddedcarbon
Players now 0/ 10 0% full
7-day average 0 peak –
Rank #15,404 top 69%
Last wipe 38d ago no schedule published
Next wipe – no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 151 on average 133/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 04.11EU · groups of 8+ · weekly · 128 on average 135/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 3.11EU · groups of 16+ · weekly · 120 on average 189/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 1.11EU · groups of 16+ · monthly · 113 on average 32/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 3.11EU · groups of 16+ · monthly · 108 on average 137/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 31.10EU · groups of 16+ · monthly · 104 on average 19/ 1000

Quick answers

from the figures on this page

Settings and map

What configuration does Rust Devblog Server use?

A gather rate is absent from the name of Rust Devblog Server. No group limit is published. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Carbon. VAC is off, Valve's anti-cheat.

What is the map on Rust Devblog Server?

A procedural map is what Rust Devblog Server runs, generated by the game.

Tags, lists and filters

Where can Rust Devblog Server be found in Rust Player Count lists and filters?

The Rust Player Count lists that Rust Devblog Server fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.

What information do the tags on Rust Devblog Server convey?

For the game's server browser, Rust Devblog Server publishes: gmrust (Game mode): The usual Rust survival experience; mp10 (Max players): The server has 10 slots; v2362 (Protocol): Joining requires the same protocol: 2362; ptrak (Networking): It uses RakNet, the game's default networking; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): Carbon, a plugin framework, is installed; hil2cpp (Custom tag): The owner or a plugin added this non-standard Rust tag; stok (Custom tag): The owner or a plugin added this non-standard Rust tag. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

What is the player count on Rust Devblog Server?

The server Rust Devblog Server is offline at present, with its last appearance 15 days 18 hours ago.

Where does Rust Devblog Server sit in the rankings?

Over the last seven days, Rust Devblog Server is #15,404 for player hours, placing it in the top 69% of ranked servers.

Server details

What is the online status and reliability of Rust Devblog Server?

Last seen 15 days 18 hours ago, Rust Devblog Server is offline right now. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. Its first appearance in Rust Player Count was on 20 October 2026.

What Rust version is used on Rust Devblog Server?

Rust network protocol 2362 on Windows is what Rust Devblog Server uses. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of Rust Devblog Server?

No region is published by Rust Devblog Server. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 94.229.19.238:28015.

Wipe days

What wipe pattern does Rust Devblog Server follow?

Too few wipes are recorded for Rust Devblog Server to reveal its pattern. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 38 days 15 hours ago.

Connect to the server

What steps are needed to join Rust Devblog Server?

Open the Rust console with F1, then type client.connect 94.229.19.238:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode The usual Rust survival experience.
mp10
Max players The server has 10 slots.
v2362
Protocol Joining requires the same protocol: 2362.
ptrak
Networking It uses RakNet, the game's default networking.

Mods and access

^z
Modded The Modded category: plugins or configuration change gameplay.
^y
Carbon Carbon, a plugin framework, is installed.

Other

hil2cpp
Custom tag The owner or a plugin added this non-standard Rust tag.
stok
Custom tag The owner or a plugin added this non-standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.