Offline94.229.24.69:28015checked 2d ago
Rust Devblog Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the server rules for Rust Devblog Server?
A gather rate is absent from the name of Rust Devblog Server. There is no published group limit. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Carbon. Anti-cheat VAC from Valve is off.
Which map is running on Rust Devblog Server?
A procedural map, generated by the game, runs on Rust Devblog Server.
Tags and filters
Where can Rust Devblog Server be found in Rust Player Count lists and filters?
The Rust Player Count lists that Rust Devblog Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
How should you interpret the tags on Rust Devblog Server?
For the game's server browser, Rust Devblog Server publishes: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): The server has 10 slots; v2362 (Protocol): To join, your game must match protocol 2362; ptrak (Networking): The network layer is RakNet, Rust's standard one; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): Carbon, a plugin framework, is installed; hil2cpp (Custom tag): The owner or a plugin added this non-standard Rust tag; stok (Custom tag): The owner or a plugin added this non-standard Rust tag. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player count
What is the player count on Rust Devblog Server?
Rust Devblog Server is offline at the moment; the last time it was seen was 2 days 14 hours ago. The average player count for the past seven days is 0.
What position does Rust Devblog Server hold among Rust servers?
Rust Devblog Server is in the top 72% of all ranked servers with a rank of #15,892 for player hours over the past seven days.
Server information
How reliable is Rust Devblog Server, and is it online?
Currently offline, Rust Devblog Server was last seen 2 days 14 hours ago. It was up 0% of the time over the last 1 full day, 0 of 24 hours. 12 October 2026 is when Rust Player Count first saw it.
What Rust version is used on Rust Devblog Server?
On Windows, Rust Devblog Server runs Rust network protocol 2362. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of Rust Devblog Server?
No region is published by Rust Devblog Server. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 94.229.24.69:28015.
Wipe days
What wipe pattern does Rust Devblog Server follow?
The rhythm of wipes on Rust Devblog Server cannot be told yet, since too few are on record. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 16 days 18 hours.
Connect to the server
What steps are needed to join Rust Devblog Server?
Open the Rust console with F1, then type client.connect 94.229.24.69:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust
mp10
v2362
ptrak
Mods and access
^z
^y
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.