Rust Player Count
80,968 playing now

Offline94.229.24.69:28015checked 2d ago

Rust Devblog Server

moddedcarbon
Players now 0/ 10 0% full
7-day average 0 peak –
Rank #15,892 top 72%
Last wipe 16d ago no schedule published
Next wipe – no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 127 on average 139/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 190/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 92/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average 28/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 13/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 56/ 700

Quick answers

from the figures on this page

Rules and settings

What are the server rules for Rust Devblog Server?

A gather rate is absent from the name of Rust Devblog Server. There is no published group limit. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Carbon. Anti-cheat VAC from Valve is off.

Which map is running on Rust Devblog Server?

A procedural map, generated by the game, runs on Rust Devblog Server.

Tags and filters

Where can Rust Devblog Server be found in Rust Player Count lists and filters?

The Rust Player Count lists that Rust Devblog Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

How should you interpret the tags on Rust Devblog Server?

For the game's server browser, Rust Devblog Server publishes: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): The server has 10 slots; v2362 (Protocol): To join, your game must match protocol 2362; ptrak (Networking): The network layer is RakNet, Rust's standard one; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): Carbon, a plugin framework, is installed; hil2cpp (Custom tag): The owner or a plugin added this non-standard Rust tag; stok (Custom tag): The owner or a plugin added this non-standard Rust tag. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

What is the player count on Rust Devblog Server?

Rust Devblog Server is offline at the moment; the last time it was seen was 2 days 14 hours ago. The average player count for the past seven days is 0.

What position does Rust Devblog Server hold among Rust servers?

Rust Devblog Server is in the top 72% of all ranked servers with a rank of #15,892 for player hours over the past seven days.

Server information

How reliable is Rust Devblog Server, and is it online?

Currently offline, Rust Devblog Server was last seen 2 days 14 hours ago. It was up 0% of the time over the last 1 full day, 0 of 24 hours. 12 October 2026 is when Rust Player Count first saw it.

What Rust version is used on Rust Devblog Server?

On Windows, Rust Devblog Server runs Rust network protocol 2362. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of Rust Devblog Server?

No region is published by Rust Devblog Server. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 94.229.24.69:28015.

Wipe days

What wipe pattern does Rust Devblog Server follow?

The rhythm of wipes on Rust Devblog Server cannot be told yet, since too few are on record. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 16 days 18 hours.

Connect to the server

What steps are needed to join Rust Devblog Server?

Open the Rust console with F1, then type client.connect 94.229.24.69:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival as standard in Rust.
mp10
Max players The server has 10 slots.
v2362
Protocol To join, your game must match protocol 2362.
ptrak
Networking The network layer is RakNet, Rust's standard one.

Mods and access

^z
Modded It appears under Modded because plugins or settings modify the game.
^y
Carbon Carbon, a plugin framework, is installed.

Other

hil2cpp
Custom tag The owner or a plugin added this non-standard Rust tag.
stok
Custom tag The owner or a plugin added this non-standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.