Offline95.189.244.110:28015checked 3d ago
Rust Devblog 297 | Private
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 1 Nov, 18:50 UTC3d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which rules govern Rust Devblog 297 | Private?
The name of Rust Devblog 297 | Private does not state a gather rate. No group limit is published. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.
Which map is running on Rust Devblog 297 | Private?
A procedural map is what Rust Devblog 297 | Private runs, generated by the game.
Tags and filters
Where can Rust Devblog 297 | Private be found in Rust Player Count lists and filters?
These Rust Player Count lists include Rust Devblog 297 | Private: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.
How should you interpret the tags on Rust Devblog 297 | Private?
The game's server browser reads these tags from Rust Devblog 297 | Private: gmrust (Game mode): The usual Rust survival experience; mp10 (Max players): 10 slots are available; v2592 (Protocol): Your game version needs to be on protocol 2592 to connect; cs124991 (Build): The game build is 124991; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): This server is Modded; plugins or settings affect how it plays. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player numbers
What is the player count on Rust Devblog 297 | Private?
Rust Devblog 297 | Private is offline at the moment; the last time it was seen was 3 days 20 hours ago. For the past week, the average number of players was 0.
What position does Rust Devblog 297 | Private hold among Rust servers?
Rust Devblog 297 | Private is in the top 70% of all ranked servers with a rank of #16,283 for player hours over the past seven days.
About the server
What is the uptime and reliability of Rust Devblog 297 | Private?
Rust Devblog 297 | Private is down at the moment and was last seen 3 days 20 hours ago. For the last 3 full days, it was online for 0 of 72 hours, a 0% uptime. Rust Player Count recorded it for the first time on 1 November 2026.
What Rust version is used on Rust Devblog 297 | Private?
Linux hosts Rust Devblog 297 | Private, which runs Rust network protocol 2592 and build 124991. The protocol has to match for you to join, but Steam updates it without any action from you.
What is the location of Rust Devblog 297 | Private?
There is no region published by Rust Devblog 297 | Private. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 95.189.244.110:28015.
Wipe schedule
What should you expect on Rust Devblog 297 | Private during a wipe?
Across its recent wipes, the busiest times averaged 0 players. 1 hours after the wipe, the crowd on the latest wipe was at its highest.
What wipe pattern does Rust Devblog 297 | Private follow?
Too few wipes are recorded for Rust Devblog 297 | Private to reveal its pattern. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 3 days 21 hours ago.
Connect to the server
What is the process to join Rust Devblog 297 | Private?
Open the Rust console with F1, then type client.connect 95.189.244.110:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2592,gmrust,cs124991,^o^z
Game
gmrust
mp10
v2592
cs124991
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.