Rust Player Count
55,313 playing now

Offline95.189.244.110:28015checked 3d ago

Rust Devblog 297 | Private

moddedoxide
Players now 0/ 10 0% full
7-day average 0 peak –
Rank #16,283 top 70%
Last wipe 3d ago no schedule published
Next wipe – too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Nov2 Nov3 Nov4 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 0 players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 1 Nov, 18:50 UTC3d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 151 on average 133/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 04.11EU · groups of 8+ · weekly · 128 on average 135/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 3.11EU · groups of 16+ · weekly · 120 on average 189/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 1.11EU · groups of 16+ · monthly · 113 on average 32/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 3.11EU · groups of 16+ · monthly · 108 on average 137/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 31.10EU · groups of 16+ · monthly · 104 on average 19/ 1000

Quick answers

from the figures on this page

Settings and map

Which rules govern Rust Devblog 297 | Private?

The name of Rust Devblog 297 | Private does not state a gather rate. No group limit is published. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

Which map is running on Rust Devblog 297 | Private?

A procedural map is what Rust Devblog 297 | Private runs, generated by the game.

Tags and filters

Where can Rust Devblog 297 | Private be found in Rust Player Count lists and filters?

These Rust Player Count lists include Rust Devblog 297 | Private: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.

How should you interpret the tags on Rust Devblog 297 | Private?

The game's server browser reads these tags from Rust Devblog 297 | Private: gmrust (Game mode): The usual Rust survival experience; mp10 (Max players): 10 slots are available; v2592 (Protocol): Your game version needs to be on protocol 2592 to connect; cs124991 (Build): The game build is 124991; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): This server is Modded; plugins or settings affect how it plays. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player numbers

What is the player count on Rust Devblog 297 | Private?

Rust Devblog 297 | Private is offline at the moment; the last time it was seen was 3 days 20 hours ago. For the past week, the average number of players was 0.

What position does Rust Devblog 297 | Private hold among Rust servers?

Rust Devblog 297 | Private is in the top 70% of all ranked servers with a rank of #16,283 for player hours over the past seven days.

About the server

What is the uptime and reliability of Rust Devblog 297 | Private?

Rust Devblog 297 | Private is down at the moment and was last seen 3 days 20 hours ago. For the last 3 full days, it was online for 0 of 72 hours, a 0% uptime. Rust Player Count recorded it for the first time on 1 November 2026.

What Rust version is used on Rust Devblog 297 | Private?

Linux hosts Rust Devblog 297 | Private, which runs Rust network protocol 2592 and build 124991. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of Rust Devblog 297 | Private?

There is no region published by Rust Devblog 297 | Private. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 95.189.244.110:28015.

Wipe schedule

What should you expect on Rust Devblog 297 | Private during a wipe?

Across its recent wipes, the busiest times averaged 0 players. 1 hours after the wipe, the crowd on the latest wipe was at its highest.

What wipe pattern does Rust Devblog 297 | Private follow?

Too few wipes are recorded for Rust Devblog 297 | Private to reveal its pattern. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 3 days 21 hours ago.

Connect to the server

What is the process to join Rust Devblog 297 | Private?

Open the Rust console with F1, then type client.connect 95.189.244.110:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2592,gmrust,cs124991,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp10
Max players 10 slots are available.
v2592
Protocol Your game version needs to be on protocol 2592 to connect.
cs124991
Build The game build is 124991.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code A region code is not present.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.