Rust Player Count
44,381 playing now

Offline95.216.93.121:28015checked 9d ago

PROJECT ZERO | Story Co-op Survival

moddedoxide
Players now 0/ 50 0% full
7-day average 0 peak –
Rank #15,967 top 71%
Last wipe 41d ago no schedule published
Next wipe – no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average 22/ 245
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 93/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average 9/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 1/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average 11/ 700
SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average 20/ 200

Quick answers

from the figures on this page

Settings and map

What are the server rules for PROJECT ZERO | Story Co-op Survival?

The name of PROJECT ZERO | Story Co-op Survival does not state a gather rate. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. Anti-cheat VAC from Valve is on.

What is the map on PROJECT ZERO | Story Co-op Survival?

A procedural map of size 3,500 is what PROJECT ZERO | Story Co-op Survival runs, generated by the game with seed 20470317. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags, lists and filters

Where can PROJECT ZERO | Story Co-op Survival be found in Rust Player Count lists and filters?

These Rust Player Count lists include PROJECT ZERO | Story Co-op Survival: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you interpret the tags on PROJECT ZERO | Story Co-op Survival?

These are the tags PROJECT ZERO | Story Co-op Survival publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2632 (Protocol): Joining requires the same protocol: 2632; cs162434 (Build): Build number: 162434; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

How many players does PROJECT ZERO | Story Co-op Survival have?

The server PROJECT ZERO | Story Co-op Survival is offline at present, with its last appearance 9 days 7 hours ago.

Where does PROJECT ZERO | Story Co-op Survival sit in the rankings?

PROJECT ZERO | Story Co-op Survival is in the top 71% of all ranked servers with a rank of #15,967 for player hours over the past seven days.

About the server

What is the online status and reliability of PROJECT ZERO | Story Co-op Survival?

Currently offline, PROJECT ZERO | Story Co-op Survival was last seen 9 days 7 hours ago. For the last 7 full days, it was online for 0 of 168 hours, a 0% uptime. 13 September 2026 is when Rust Player Count first saw it.

What is the Rust version for PROJECT ZERO | Story Co-op Survival?

Linux hosts PROJECT ZERO | Story Co-op Survival, which runs Rust network protocol 2632 and build 162434. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find PROJECT ZERO | Story Co-op Survival?

No region is published by PROJECT ZERO | Story Co-op Survival. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 95.216.93.121:28015.

Wipe days

When does PROJECT ZERO | Story Co-op Survival wipe?

The rhythm of wipes on PROJECT ZERO | Story Co-op Survival cannot be told yet, since too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. It has been running its current world for 41 days 7 hours.

Join the server

What steps are needed to join PROJECT ZERO | Story Co-op Survival?

Joining is done by opening the console (F1) and running client.connect 95.216.93.121:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2632,gmrust,cs162434,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2632
Protocol Joining requires the same protocol: 2632.
cs162434
Build Build number: 162434.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.