Rust Player Count
96,760 playing now

Online98.142.0.118:28015checked 12m ago

Chrayntopia-dev

moddedcarbon
Players now 0/ ?
7-day average 0 peak 2
Rank #10,324 top 47%
Last wipe 2d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep3 Oct7 Oct11 Oct15 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 6.6 days between real wipes
On rhythm 67% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 1

The first 48 hours of its last wipes

Tue 13 OctMon 5 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 05:07 UTC2d ago 2 – running 0
Mon 5 Oct, 18:12 UTC9d ago 0 – 7.5 days 0
Tue 29 Sep, 04:44 UTC16d ago 1 halved by day 1 6.6 days 0
Mon 28 Sep, 04:50 UTC17d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average 156/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 198/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 89/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average 23/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average 27/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 15.10EU · groups of 16+ · monthly · 70 on average 446/ 1000

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for Chrayntopia-dev?

The name of Chrayntopia-dev does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Carbon. Anti-cheat VAC from Valve is on.

What is the map on Chrayntopia-dev?

The game generates a procedural map of size 4,250 with seed 50000 for Chrayntopia-dev. You can see it on RustMaps from this page, because the same size and seed give the same map. Its map is called: Custom Map.

Tags and filters

Where can Chrayntopia-dev be found in Rust Player Count lists and filters?

These Rust Player Count lists include Chrayntopia-dev: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What information do the tags on Chrayntopia-dev convey?

These are the tags Chrayntopia-dev publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167584 (Build): It runs on game build 167584; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): The Carbon plugin framework is running. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

What is the player count on Chrayntopia-dev?

0 players are on Chrayntopia-dev at the moment. The average player count for the last seven days is 0, and the highest point was 2.

How does Chrayntopia-dev compare in server rankings?

Chrayntopia-dev is in the top 47% of all ranked servers with a rank of #10,324 for player hours over the past seven days.

About the server

How reliable is Chrayntopia-dev, and is it online?

Right now, Chrayntopia-dev is up. Based on the uptime it reports, the last restart was about 4 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. 25 September 2026 is when Rust Player Count first saw it.

What is the Rust version for Chrayntopia-dev?

Rust network protocol 2634 and build 167584 on Linux is what Chrayntopia-dev uses. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Chrayntopia-dev?

A region is not published by Chrayntopia-dev. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 98.142.0.118:28015.

Is Chrayntopia-dev lag-free?

Over the last 48 hours, the average server fps was 209, and it never dropped below 161. The maximum number of entities it carried was 101,916, which includes buildings, deployables and everything else. Memory usage reached up to 3,873 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe days

What should you expect on Chrayntopia-dev during a wipe?

Across its recent wipes, the busiest times averaged 1 players. The latest wipe saw its biggest crowd 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it dropped below half by day 1.

What wipe pattern does Chrayntopia-dev follow?

Wipes on Chrayntopia-dev come at irregular times, leaving no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. It has been running its current world for 2 days 11 hours.

Join the server

What is the process to join Chrayntopia-dev?

Joining is done by opening the console (F1) and running client.connect 98.142.0.118:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode Survival as standard in Rust.
mp0
Max players Capacity: 0 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167584
Build It runs on game build 167584.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded It appears under Modded because plugins or settings modify the game.
^y
Carbon The Carbon plugin framework is running.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.