Online98.142.0.118:28015checked 12m ago
Chrayntopia-dev
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 05:07 UTC2d ago | 2 | – | running | 0 |
| Mon 5 Oct, 18:12 UTC9d ago | 0 | – | 7.5 days | 0 |
| Tue 29 Sep, 04:44 UTC16d ago | 1 | halved by day 1 | 6.6 days | 0 |
| Mon 28 Sep, 04:50 UTC17d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What are the server rules for Chrayntopia-dev?
The name of Chrayntopia-dev does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Carbon. Anti-cheat VAC from Valve is on.
What is the map on Chrayntopia-dev?
The game generates a procedural map of size 4,250 with seed 50000 for Chrayntopia-dev. You can see it on RustMaps from this page, because the same size and seed give the same map. Its map is called: Custom Map.
Tags and filters
Where can Chrayntopia-dev be found in Rust Player Count lists and filters?
These Rust Player Count lists include Chrayntopia-dev: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What information do the tags on Chrayntopia-dev convey?
These are the tags Chrayntopia-dev publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167584 (Build): It runs on game build 167584; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): The Carbon plugin framework is running. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player numbers
What is the player count on Chrayntopia-dev?
0 players are on Chrayntopia-dev at the moment. The average player count for the last seven days is 0, and the highest point was 2.
How does Chrayntopia-dev compare in server rankings?
Chrayntopia-dev is in the top 47% of all ranked servers with a rank of #10,324 for player hours over the past seven days.
About the server
How reliable is Chrayntopia-dev, and is it online?
Right now, Chrayntopia-dev is up. Based on the uptime it reports, the last restart was about 4 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. 25 September 2026 is when Rust Player Count first saw it.
What is the Rust version for Chrayntopia-dev?
Rust network protocol 2634 and build 167584 on Linux is what Chrayntopia-dev uses. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find Chrayntopia-dev?
A region is not published by Chrayntopia-dev. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 98.142.0.118:28015.
Is Chrayntopia-dev lag-free?
Over the last 48 hours, the average server fps was 209, and it never dropped below 161. The maximum number of entities it carried was 101,916, which includes buildings, deployables and everything else. Memory usage reached up to 3,873 MB. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe days
What should you expect on Chrayntopia-dev during a wipe?
Across its recent wipes, the busiest times averaged 1 players. The latest wipe saw its biggest crowd 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it dropped below half by day 1.
What wipe pattern does Chrayntopia-dev follow?
Wipes on Chrayntopia-dev come at irregular times, leaving no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. It has been running its current world for 2 days 11 hours.
Join the server
What is the process to join Chrayntopia-dev?
Joining is done by opening the console (F1) and running client.connect 98.142.0.118:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y
Game
gmrust
mp0
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.