Rust Player Count
82,411 playing now

OfflineNA104.129.132.9:29015checked 12d ago

Test Server for US Adventureland

moddedoxidepve
Players now 0/ 10 0% full
7-day average 0 peak –
Rank #16,019 top 69% · #1596 in NA
Last wipe 12d ago no schedule published
Next wipe – no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Good Times Custom Maps Server I (PVE-Build)NA · groups of 8+ · monthly · 2 on average 1/ 50
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]NA · groups of 8+ · monthly · 2 on average 3/ 50
Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACKNA · groups of 8+ · monthly · 1 on average 2/ 50
Odyssey RusTT 2xPVE|Biweekly|Custom Build Spots|Custom VehiclesNA · groups of 8+ · biweekly · 1 on average 2/ 100
Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO RaiNA · groups of 8+ · 2x · monthly · 4 on average 1/ 200
[US] RustDecay PVE 200x Relax & Build - No Kill No RaidNA · groups of 8+ · 200x · monthly · 4 on average 2/ 50

Quick answers

from the figures on this page

Settings and map

Which rules govern Test Server for US Adventureland?

A gather rate is absent from the name of Test Server for US Adventureland. The group limit is the game's default of 8 players. The server runs build & creative, building sandbox, no gathering. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. VAC is on, Valve's anti-cheat.

Tags and filters

Where can Test Server for US Adventureland be found in Rust Player Count lists and filters?

These Rust Player Count lists include Test Server for US Adventureland: Rust build and creative servers, Modded Rust servers, Rust creative servers, Rust PvE servers and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you interpret the tags on Test Server for US Adventureland?

The game's server browser reads these tags from Test Server for US Adventureland: gmrust (Game mode): The usual Rust survival experience; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs166494 (Build): Build number: 166494; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present; ^c (Creative): Sandbox mode: build freely, without gathering resources; ^p (PvE): No player-versus-player combat: the environment provides the danger; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): This server is Modded; plugins or settings affect how it plays; NA (North America): It appears under North America when browsing servers. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player numbers

How many players does Test Server for US Adventureland have?

Test Server for US Adventureland is offline at the moment; the last time it was seen was 12 days 18 hours ago.

Where does Test Server for US Adventureland sit in the rankings?

For player hours in the last seven days, Test Server for US Adventureland is #16,019 overall, #1,596 in North America, and in the top 69% of all ranked servers.

Server details

What is the uptime and reliability of Test Server for US Adventureland?

Last seen 12 days 18 hours ago, Test Server for US Adventureland is offline right now. For the last 7 full days, it was online for 0 of 168 hours, a 0% uptime. Its first appearance in Rust Player Count was on 1 October 2026.

What is the Rust version for Test Server for US Adventureland?

Rust network protocol 2634 and build 166494 on Linux is what Test Server for US Adventureland uses. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of Test Server for US Adventureland?

In North America, Test Server for US Adventureland lists itself with its NA tag. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 104.129.132.9:29015.

Wipe schedule

What wipe pattern does Test Server for US Adventureland follow?

With so few of Test Server for US Adventureland's wipes on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. It has been running its current world for 12 days 18 hours.

How to join

What steps are needed to join Test Server for US Adventureland?

Joining is done by opening the console (F1) and running client.connect 104.129.132.9:29015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^c,NA,^p,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs166494
Build Build number: 166494.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code A region code is not present.

Gameplay

^c
Creative Sandbox mode: build freely, without gathering resources.
^p
PvE No player-versus-player combat: the environment provides the danger.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Region

NA
North America It appears under North America when browsing servers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.