Rust Player Count
68,669 playing now

OnlineEA162.222.17.4:30010checked 11m ago

Japan Tokyo - Chill PvE|JP

vanillamoddedcarbonpve
Players now 63/ 100 63% full
7-day average 35 peak 95
Rank #551 top 2% · #18 in EA
Last wipe 13d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
02040608014:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Server performance

01020304014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 2% of all ranked servers, top 3% in EA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 0.5 days between real wipes
Wipe-day peak 127 players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 127, 5 hours in, with 25 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:46 UTC13d ago 127+25 queue – running 1
Thu 1 Oct, 19:46 UTC FW13d ago 127+25 queue – 0.5 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 67 on average 26/ 100
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 14+ · biweekly · 53 on average 78/ 200
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱EA · groups of 8+ · monthly · 41 on average 56/ 100
[JP][PVE] パグさば Pug-Server ver 27 | 10/2~EA · groups of 16+ · 21 on average 30/ 100
[JP][PvE]またーりRUST[BP]EA · groups of 10+ · 20 on average 33/ 88
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地EA · groups of 8+ · monthly · 19 on average 21/ 88

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for Japan Tokyo - Chill PvE|JP?

The name of Japan Tokyo - Chill PvE|JP does not state a gather rate. The group limit is 16 players. pve is the game mode, no combat against other players. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Carbon. Vanilla is its own description: the standard Facepunch version, without modifications to rates, kits or rules. Anti-cheat VAC from Valve is on.

What map is used on Japan Tokyo - Chill PvE|JP?

Japan Tokyo - Chill PvE|JP runs a procedural map of size 5,500 with seed 1337, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. The name of its map is: Custom Map.

Tags, lists and filters

Who is responsible for Japan Tokyo - Chill PvE|JP?

Because Japan Tokyo - Chill PvE|JP and 3 other servers we track all publish a japantokyo.jp hostname, they are likely run by the same operator.

Where can Japan Tokyo - Chill PvE|JP be found in Rust Player Count lists and filters?

These Rust Player Count lists include Japan Tokyo - Chill PvE|JP: Modded Rust servers and Rust PvE servers. You can find it on the server list using these filters: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 50; Average players: 25+ on average.

How should you interpret the tags on Japan Tokyo - Chill PvE|JP?

The game's server browser reads these tags from Japan Tokyo - Chill PvE|JP: gmrust (Game mode): The usual Rust survival experience; mp100 (Max players): Capacity: 100 slots; ts16 (Group limit): You can have up to 16 players per team; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^v (Vanilla): The standard Facepunch version, without modifications to rates, kits or rules; ^p (PvE): No player-versus-player combat: the environment provides the danger; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): The Carbon plugin framework is running; EA (East Asia): You can find it in the East Asia section of the server browser. At the top of this page, its tags show its current players, queue and world creation time as well.

Population

How many players does Japan Tokyo - Chill PvE|JP have?

63 of 100 slots are filled on Japan Tokyo - Chill PvE|JP right now. The seven-day average is 35 players, with a peak of 95. In the past 48 hours, the peak activity occurred at 12:00 UTC, averaging 60 players.

Where does Japan Tokyo - Chill PvE|JP sit in the rankings?

In the last seven days, Japan Tokyo - Chill PvE|JP is #551 for player hours, #18 in Asia, and within the top 2% of ranked servers.

Server information

How reliable is Japan Tokyo - Chill PvE|JP, and is it online?

Japan Tokyo - Chill PvE|JP is currently online. It reports an uptime that puts the last restart at roughly 3 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What Rust version is used on Japan Tokyo - Chill PvE|JP?

Linux hosts Japan Tokyo - Chill PvE|JP, which runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of Japan Tokyo - Chill PvE|JP?

With its EA tag, Japan Tokyo - Chill PvE|JP lists itself in Asia. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 162.222.17.4:30010.

How well does Japan Tokyo - Chill PvE|JP perform?

Over the last 48 hours, the average server fps was 30, and it never dropped below 28. The highest entity count was 473,364, covering buildings, deployables and all other objects. At its highest, it used 14,584 MB of memory. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe information

What changes on Japan Tokyo - Chill PvE|JP on wipe day?

Recent wipes saw an average peak of 127 players. With 25 more waiting in the queue, the latest wipe peaked 5 hours after the wipe.

How often does Japan Tokyo - Chill PvE|JP wipe?

The rhythm of wipes on Japan Tokyo - Chill PvE|JP cannot be told yet, since too few are on record. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 13 days 4 hours ago.

How to join

What is the process to join Japan Tokyo - Chill PvE|JP?

To get in, press F1 in Rust and enter client.connect 162.222.17.4:30010. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. You can find its website at https://discord.com/invite/AH7FXJ2Xet.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^v,EA,^p,gmrust,cs167781,ts16

Game

gmrust
Game mode The usual Rust survival experience.
mp100
Max players Capacity: 100 slots.
ts16
Group limit You can have up to 16 players per team.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code A region code is not present.

Difficulty

^v
Vanilla The standard Facepunch version, without modifications to rates, kits or rules.

Gameplay

^p
PvE No player-versus-player combat: the environment provides the danger.

Mods and access

^z
Modded The Modded category: plugins or configuration change gameplay.
^y
Carbon The Carbon plugin framework is running.

Region

EA
East Asia You can find it in the East Asia section of the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.