Rust Player Count
48,032 playing now

Online168.100.161.129:28189checked 13m ago

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C

moddedoxide
Players now 0/ 300 0% full
7-day average 3 peak 21
Rank #1,799 top 8%
No wipes resets 7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe – resets, no wipes

Players

AveragePeak
01020304001:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

010020030040001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 03:01 UTC21h ago – – – 0
Mon 12 Oct, 03:01 UTC1d ago – – – 2
Sun 11 Oct, 03:01 UTC2d ago – – – 0
Sat 10 Oct, 03:01 UTC3d ago – – – 0
Fri 9 Oct, 03:01 UTC4d ago – – – 0
Thu 8 Oct, 03:01 UTC5d ago – – – 0
Wed 7 Oct, 03:01 UTC6d ago – – – 1
Tue 6 Oct, 03:01 UTC7d ago – – – 0
Mon 5 Oct, 03:01 UTC8d ago – – – 0
Sun 4 Oct, 03:01 UTC9d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 207 on average 103/ 500
[EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOWEU · no group limit · 174 on average 55/ 300
UKN.GG - EU Training Grounds - MainEU · groups of 500+ · 60 on average 59/ 250
EU | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsEU · groups of 10+ · 42 on average 17/ 200
DOGFIGHT | BATTLEFIELD/HELI/MINI/AIMTRAIN/PVP/BOWEU · groups of 30+ · 34 on average 5/ 150
UKN.GG - EU Training Grounds - Main 2EU · groups of 500+ · 15 on average 4/ 250

Quick answers

from the figures on this page

Settings and map

What are the server rules for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

A gather rate is absent from the name of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C. The group limit is the game's default of 8 players. The server runs minigames & battle royale, battle royale, arenas, Bedwars, parkour. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

What is the map on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C runs a procedural map of size 6,000 with seed 1337, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. You can see the map name here: THE WAR MAP.

Server tags

Where can [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C be found in Rust Player Count lists and filters?

These Rust Player Count lists include [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: Rust aim training servers, EU Rust servers and Modded Rust servers. You can find it on the server list using these filters: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What information do the tags on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C convey?

For the game's server browser, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C publishes: gmrust (Game mode): Survival as standard in Rust; mp300 (Max players): 300 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Joining requires the same protocol: 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present; ^e (Minigames): The server hosts minigames such as Bedwars, parkour and arenas; ^d (Combat training): Training for aim and PvP, with all items given to you; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears under Modded because plugins or settings modify the game. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

How full is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

With 300 slots, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C has 0 players at the moment. The seven-day average is 3 players, with a peak of 21. The highest average in the last 48 hours was 15 players at 15:00 UTC.

What position does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C hold among Rust servers?

Over the last seven days, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is #1,799 for player hours, placing it in the top 8% of ranked servers.

Server details

What is the online status and reliability of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is currently online. The uptime it gives suggests it restarted about 20 hours ago. For the last 7 full days, it was online for 144 of 168 hours, a 86% uptime. 13 September 2026 is when Rust Player Count first saw it.

What is the Rust version for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Linux hosts [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, which runs Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam updates it for you.

What region does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C serve?

Its name points to Europe, even though [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C publishes no region tag. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 168.100.161.129:28189.

How well does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C perform?

The server ran at an average of 197 fps over the last 48 hours, never falling below 120. The highest entity count was 3,094, covering buildings, deployables and all other objects. At its highest, it used 2,568 MB of memory. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe information

When does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C wipe?

No wipe schedule exists on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C because the world is remade every few hours; none of those resets is a wipe.

How to join

What is the process to join [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

To get in, press F1 in Rust and enter client.connect 168.100.161.129:28189. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. https://thewar.tip4serv.com is its website.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2634,^e,^d,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp300
Max players 300 slots are available.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol Joining requires the same protocol: 2634.
cs167584
Build Build number: 167584.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code A region code is not present.

Gameplay

^e
Minigames The server hosts minigames such as Bedwars, parkour and arenas.
^d
Combat training Training for aim and PvP, with all items given to you.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.