Rust Player Count
41,370 playing now

OnlineEU176.9.122.93:28000checked 11m ago

Dead Valley | PvE | Bi-Weekly | Old Research System

quad biweekly wipes moddedoxidepve
Players now 0/ 50 0% full
7-day average 1 peak 7
Rank #3,318 top 15% · #1212 in EU
Last wipe 13d ago biweekly schedule
Next wipe 9h Thu 15 Oct, 18:19 UTC

Players

AveragePeak
00.250.50.75110:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

02040608010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 15% of all ranked servers, top 43% in EU, and #211 of the quad servers (top 26%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 18:19 UTC, in 9h. Its biweekly schedule tag · low confidence

Usual gap 12.2 days between real wipes
Wipe-day peak 8 players, last three wipes
Crowd held 0% else halves by day 10

Coming wipes

9hThu 15 Oct, 18:19 UTC
14d 9hThu 29 Oct, 18:19 UTC
21d 9hThu 5 Nov, 19:00 UTC FW
28d 9hThu 12 Nov, 18:19 UTC
42d 9hThu 26 Nov, 18:19 UTC

The first 48 hours of its last wipes

Thu 1 OctSat 19 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:19 UTC FW13d ago 9 – running 1
Sat 19 Sep, 13:32 UTC25d ago 8 halved by day 10 12.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friend Not Foe / PvE Community / UK & EuropeEU · quad · biweekly · 3 on average 1/ 50
[DE/GER] My-Land [PVE/PVP-EVENTZONEN]EU · quad · monthly · 5 on average 4/ 50
PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKEREU · quad · monthly · 4 on average 2/ 100
Casual PVEEU · quad · 1 on average 0/ 20
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 198 on average 135/ 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 47 on average 16/ 100

Quick answers

from the figures on this page

Settings and map

What configuration does Dead Valley | PvE | Bi-Weekly | Old Research System use?

A gather rate is absent from the name of Dead Valley | PvE | Bi-Weekly | Old Research System. A maximum of 4 players per group (quad). The server runs pve, no player-versus-player fighting. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Which map is running on Dead Valley | PvE | Bi-Weekly | Old Research System?

A procedural map of size 3,500 is what Dead Valley | PvE | Bi-Weekly | Old Research System runs, generated by the game with seed 1337. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. Its map is called: Custom Map.

Tags, lists and filters

Where can Dead Valley | PvE | Bi-Weekly | Old Research System be found in Rust Player Count lists and filters?

The Rust Player Count lists that Dead Valley | PvE | Bi-Weekly | Old Research System fits are: EU Rust servers, Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What is the meaning of the tags on Dead Valley | PvE | Bi-Weekly | Old Research System?

These are the tags Dead Valley | PvE | Bi-Weekly | Old Research System publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): 50 slots are available; ts4 (Group limit): Teams are capped at 4 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks, a wipe takes place; ^p (PvE): No player-versus-player combat: the environment provides the danger; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay; EU (Europe): It appears under Europe when browsing servers. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

How many players does Dead Valley | PvE | Bi-Weekly | Old Research System have?

Right now, 0 players are on Dead Valley | PvE | Bi-Weekly | Old Research System, which has 50 slots. The average player count for the last seven days is 1, and the highest point was 7. The busiest time in the last 48 hours was 15:00 UTC, with an average of 1 players.

What position does Dead Valley | PvE | Bi-Weekly | Old Research System hold among Rust servers?

In the last seven days, Dead Valley | PvE | Bi-Weekly | Old Research System is #3,318 for player hours, #1,212 in Europe, and within the top 15% of ranked servers. It is #211 among quad servers.

About the server

What is the online status and reliability of Dead Valley | PvE | Bi-Weekly | Old Research System?

You can find Dead Valley | PvE | Bi-Weekly | Old Research System online at the moment. The uptime it gives suggests it restarted about 3 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What Rust version is used on Dead Valley | PvE | Bi-Weekly | Old Research System?

Rust network protocol 2634 and build 167781 on Linux is what Dead Valley | PvE | Bi-Weekly | Old Research System uses. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does Dead Valley | PvE | Bi-Weekly | Old Research System serve?

Its EU tag shows Dead Valley | PvE | Bi-Weekly | Old Research System lists itself in Europe. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 176.9.122.93:28000.

How well does Dead Valley | PvE | Bi-Weekly | Old Research System perform?

Over the last 48 hours, the average server fps was 29, and it never dropped below 5. The highest entity count was 74,635, covering buildings, deployables and all other objects. At its highest, it used 2,979 MB of memory. What players perceive as lag comes from low fps and a rising entity count.

Wipe information

What changes on Dead Valley | PvE | Bi-Weekly | Old Research System on wipe day?

Recent wipes saw an average peak of 8 players. 2 hours after the latest wipe, the crowd hit its peak. Half that peak was maintained until the next wipe in 0% of recent wipes. Otherwise, it dropped below half by day 10.

How often does Dead Valley | PvE | Bi-Weekly | Old Research System wipe?

The prediction follows its tag because too few of Dead Valley | PvE | Bi-Weekly | Old Research System's wipes are recorded to confirm the schedule. Thursday 15 October at 18:19 UTC is when the next wipe is due. The world in play was created 13 days 14 hours ago. Every two weeks is the wipe interval published in its tags.

How to join

What is the process to join Dead Valley | PvE | Bi-Weekly | Old Research System?

Joining is done by opening the console (F1) and running client.connect 176.9.122.93:28000. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. For more, visit its website at https://discord.com/invite/HRS8z83BN.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^b,EU,^p,gmrust,cs167781,ts4,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players 50 slots are available.
ts4
Group limit Teams are capped at 4 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks, a wipe takes place.

Gameplay

^p
PvE No player-versus-player combat: the environment provides the danger.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category: plugins or configuration change gameplay.

Region

EU
Europe It appears under Europe when browsing servers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.