OfflineEU185.207.139.27:28020checked 5d ago
[WILDCORE] EU 2X | TEST | WEEKLY
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 16 October, 12:38 UTC, in 1d 1h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What configuration does [WILDCORE] EU 2X | TEST | WEEKLY use?
By name, [WILDCORE] EU 2X | TEST | WEEKLY runs at 2x gather. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Carbon plugins are running on it. Vanilla is its own description: no altered rates, kits or rules: this is the game exactly as Facepunch ships it. VAC is on, Valve's anti-cheat.
What map is used on [WILDCORE] EU 2X | TEST | WEEKLY?
A procedural map is what [WILDCORE] EU 2X | TEST | WEEKLY runs, generated by the game.
Tags and filters
Where can [WILDCORE] EU 2X | TEST | WEEKLY be found in Rust Player Count lists and filters?
The Rust Player Count lists that [WILDCORE] EU 2X | TEST | WEEKLY fits are: Rust servers with a 2x gather rate, EU Rust servers and Modded Rust servers. You can find it on the server list using these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
How should you interpret the tags on [WILDCORE] EU 2X | TEST | WEEKLY?
These are the tags [WILDCORE] EU 2X | TEST | WEEKLY publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^w (Weekly): The server wipes every week; ^v (Vanilla): No altered rates, kits or rules: this is the game exactly as Facepunch ships it; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): Carbon, a plugin framework, is installed; EU (Europe): The server browser lists this one under Europe. At the top of this page, its tags show its current players, queue and world creation time as well.
Population
How many players does [WILDCORE] EU 2X | TEST | WEEKLY have?
[WILDCORE] EU 2X | TEST | WEEKLY is offline at the moment; the last time it was seen was 5 days 21 hours ago. For the past week, the average number of players was 0.
What position does [WILDCORE] EU 2X | TEST | WEEKLY hold among Rust servers?
In the last seven days, [WILDCORE] EU 2X | TEST | WEEKLY is #15,867 for player hours, #2,512 in Europe, and within the top 72% of ranked servers.
Server details
What is the online status and reliability of [WILDCORE] EU 2X | TEST | WEEKLY?
Last seen 5 days 21 hours ago, [WILDCORE] EU 2X | TEST | WEEKLY is offline right now. In the last 5 full days, it was up for 0 of 120 hours, which is 0% uptime. Rust Player Count recorded it for the first time on 9 October 2026.
What Rust version is used on [WILDCORE] EU 2X | TEST | WEEKLY?
Rust network protocol 2634 and build 167398 on Linux is what [WILDCORE] EU 2X | TEST | WEEKLY uses. The protocol has to match for you to join, but Steam updates it without any action from you.
What region does [WILDCORE] EU 2X | TEST | WEEKLY serve?
In Europe, [WILDCORE] EU 2X | TEST | WEEKLY lists itself with its EU tag. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 185.207.139.27:28020.
Wipe information
What wipe pattern does [WILDCORE] EU 2X | TEST | WEEKLY follow?
The next wipe for [WILDCORE] EU 2X | TEST | WEEKLY is an estimate based on weekly: 7 days after its last wipe. A wipe is scheduled for Friday 16 October at 12:38 UTC. The world in play was created 5 days 22 hours ago. According to its tags, wipes are scheduled weekly.
Connect to the server
What steps are needed to join [WILDCORE] EU 2X | TEST | WEEKLY?
Joining is done by opening the console (F1) and running client.connect 185.207.139.27:28020. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^z,^y,^w,^v,EU,gmrust,cs167398,ts8
Game
gmrust
mp50
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.