Online195.60.166.227:30015checked 11m ago
RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 16 October, 13:50 UTC, in 1d 7h. Every Friday at 13:50 UTC · medium confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 13:50 UTC5d ago | 5 | – | running | 2 |
| Thu 1 Oct, 18:00 UTC FW13d ago | 7 | halved by day 5 | 7.8 days | 3 |
| Fri 25 Sep, 15:12 UTC19d ago | 8 | halved by day 4 | 6.1 days | 1 |
| Fri 18 Sep, 14:02 UTC26d ago | 7 | halved by day 4 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What configuration does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] use?
RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] sets its gather rate to 10x, as its name states. Groups are capped at 8 players, the default in the game. The server runs roleplay, roleplay rules, towns and jobs. The server browser lists it under Modded, because plugins or settings alter the game. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.
What map is used on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
A procedural map of size 4,500 is what RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] runs, generated by the game with seed 1979602928. You can see it on RustMaps from this page, because the same size and seed give the same map. Its map is called: fantomasx.
Tags and filters
Where can RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] be found in Rust Player Count lists and filters?
The Rust Player Count lists that RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] fits are: Best Rust roleplay servers, 10x Rust servers, Modded Rust servers, Rust PvE servers and Rust zombie servers, listed live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.
How should you interpret the tags on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
These are the tags RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp101 (Max players): The server has 101 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^w (Weekly): Wipes are weekly; ^r (Roleplay): This is a roleplay server; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): Carbon, a plugin framework, is installed. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Population
What is the player count on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
With 101 slots, RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] has 0 players at the moment. With a peak of 5, the average over seven days is 1 players. The busiest time in the last 48 hours was 19:00 UTC, with an average of 3 players.
What position does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] hold among Rust servers?
For player hours in the last seven days, RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] ranks #2,983 and is in the top 13% of all ranked servers.
Server details
How reliable is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree], and is it online?
You can find RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] online at the moment. The uptime it gives suggests it restarted about 6 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.
What is the Rust version for RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
On Linux, RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
A region is not published by RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 195.60.166.227:30015.
What is the performance like on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
Over the last 48 hours, the average server fps was 58, and it never dropped below 45. The maximum number of entities it carried was 142,704, which includes buildings, deployables and everything else. At its highest, it used 4,718 MB of memory. What players perceive as lag comes from low fps and a rising entity count.
Wipe days
What changes on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] on wipe day?
The average busiest point in recent wipes reached 7 players. 3 hours after the wipe, the crowd on the latest wipe was at its highest. Half that peak was maintained until the next wipe in 0% of recent wipes. If not, the crowd went below half by day 4.
How often does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] wipe?
Wipes on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] follow a every Friday at 13:50 UTC pattern. Friday 16 October at 13:50 UTC is when the next wipe is due. The world in play was created 5 days 16 hours ago. According to its tags, wipes are scheduled weekly.
Connect to the server
What steps are needed to join RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
To get in, press F1 in Rust and enter client.connect 195.60.166.227:30015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. For more, visit its website at https://www.rust-gaming-nation.com/.
Server tags
what each one meansPublished as mp101,ptrak,$r?,v2634,^z,^y,^w,^r,^p,gmrust,cs167781,ts8
Game
gmrust
mp101
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
