Rust Player Count
37,279 playing now

Online216.39.240.123:29013checked 12m ago

RustEZ Dev

moddedcarbonpve
Players now 0/ 100 0% full
7-day average 0 peak –
Rank #15,918 top 72%
Last wipe 11d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
0123404:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

01020304004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 5.7 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 0 players, last three wipes
Crowd held 0% else halves by day 1

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 06:24 UTC11d ago 0 – running 0
Thu 1 Oct, 13:58 UTC13d ago 0 – 1.7 days 0
Mon 21 Sep, 21:00 UTC23d ago 1 halved by day 1 9.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]groups of 10+ · monthly · 31 on average 9/ 200
BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 8 on average 2/ 200
CZ/SK PVE!! No raid_No kill :-) RUSTUJgroups of 8+ · 7 on average 0/ 30
CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 5 on average 1/ 50
BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLYgroups of 10+ · monthly · 5 on average 3/ 100
抗日那几年2.0重制中,敬请期待!EA · groups of 8+ · 3 on average 5/ 100

Quick answers

from the figures on this page

Rules and settings

Which rules govern RustEZ Dev?

No gather rate appears in the name of RustEZ Dev. The group limit is the game's default of 8 players. The server runs build & creative, no gathering, just sandbox building. The server browser lists it under Modded, because plugins or settings alter the game. Carbon plugins are running on it. Anti-cheat VAC from Valve is on.

What is the map on RustEZ Dev?

The game generates a procedural map of size 3,000 with seed 27353363 for RustEZ Dev. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Where can RustEZ Dev be found in Rust Player Count lists and filters?

These Rust Player Count lists include RustEZ Dev: Rust build and creative servers, Modded Rust servers, Rust creative servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What information do the tags on RustEZ Dev convey?

The game's server browser reads these tags from RustEZ Dev: gmvanilla (Game mode): Survival in its vanilla form; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2635 (Protocol): To join, your game must match protocol 2635; cs167679 (Build): The game build is 167679; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^c (Creative): Creative building: no gathering, just construct as you wish; ^k (Build server): Build and test base designs here; ^p (PvE): No player-versus-player combat: the environment provides the danger; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): The Carbon plugin framework is running. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Population

How full is RustEZ Dev?

Right now, 0 players are on RustEZ Dev, which has 100 slots. For the past week, the average number of players was 0.

What position does RustEZ Dev hold among Rust servers?

RustEZ Dev is in the top 72% of all ranked servers with a rank of #15,918 for player hours over the past seven days.

Server details

What is the uptime and reliability of RustEZ Dev?

Right now, RustEZ Dev is up. Based on the uptime it reports, the last restart was about 2 days 6 hours ago. For the last 7 full days, it was online for 54 of 168 hours, a 32% uptime. 13 September 2026 is when Rust Player Count first saw it.

What is the Rust version for RustEZ Dev?

Rust network protocol 2635 and build 167679 on Linux is what RustEZ Dev uses. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of RustEZ Dev?

No region is published by RustEZ Dev. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 216.39.240.123:29013.

How well does RustEZ Dev perform?

In the last 48 hours, it averaged 30 server fps, with a low of 30. The maximum number of entities it carried was 49,551, which includes buildings, deployables and everything else. Peak memory use was 2,512 MB. A climbing entity count and low fps are felt as lag by players.

Wipe information

What changes on RustEZ Dev on wipe day?

The average busiest point in recent wipes reached 0 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it dropped below half by day 1.

When does RustEZ Dev wipe?

Wipes on RustEZ Dev come at irregular times, leaving no next wipe to forecast. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The world in play was created 11 days 20 hours ago.

How to join

How can I connect to RustEZ Dev?

To get in, press F1 in Rust and enter client.connect 216.39.240.123:29013. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. https://rustez.com is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^c,^k,^p,gmvanilla,cs167679,ts8

Game

gmvanilla
Game mode Survival in its vanilla form.
mp100
Max players 100 slots are available.
ts8
Group limit This uses the default team cap: 8 players.
v2635
Protocol To join, your game must match protocol 2635.
cs167679
Build The game build is 167679.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Gameplay

^c
Creative Creative building: no gathering, just construct as you wish.
^k
Build server Build and test base designs here.
^p
PvE No player-versus-player combat: the environment provides the danger.

Mods and access

^z
Modded This server is Modded; plugins or settings affect how it plays.
^y
Carbon The Carbon plugin framework is running.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.