Rust Player Count
34,972 playing now

OnlineEU62.122.215.125:28015checked 8m ago

CYBERSHOKE | #1 Vanilla (x2)

2x weekly wipes vanillamoddedoxide
Players now 0/ 300 0% full
7-day average 2 peak 10
Rank #2,396 top 11% · #900 in EU
Last wipe 5d ago weekly schedule
Next wipe 1d 7h Fri 16 Oct, 14:59 UTC

Players

AveragePeak
0246808:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

010020030040008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 11% of all ranked servers, top 32% in EU. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 16 October, 14:59 UTC, in 1d 7h. Every Friday at 14:59 UTC · medium confidence

Usual gap 7 days between real wipes
On rhythm 100% of its recent wipes
Wipe-day peak 15 players, last three wipes
Crowd held 0% else halves by day 3

Coming wipes

1d 7hFri 16 Oct, 14:59 UTC
8d 7hFri 23 Oct, 14:59 UTC
15d 7hFri 30 Oct, 14:59 UTC
21d 11hThu 5 Nov, 19:00 UTC FW
22d 7hFri 6 Nov, 14:59 UTC
29d 7hFri 13 Nov, 14:59 UTC
36d 7hFri 20 Nov, 14:59 UTC
43d 7hFri 27 Nov, 14:59 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctFri 25 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 14:59 UTC5d ago 10 – running 0
Fri 2 Oct, 14:59 UTC12d ago 18 halved by day 5 7 days 2
Fri 25 Sep, 14:59 UTC19d ago 17 halved by day 3 7 days 0
Fri 18 Sep, 14:59 UTC26d ago 15 halved by day 1 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 295 on average 10/ 1000
Magic Rust #18 — Vanilla 2x | Baйп 14.10EU · groups of 150+ · 2x · weekly · 258 on average 457/ 510
Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 230 on average 43/ 100
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 11.10EU · groups of 300+ · 2x · weekly · 206 on average 34/ 1750
РОССИЯ / КЛАССИКА X2 / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 198 on average 25/ 100
VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 500+ · 2x · weekly · 113 on average 5/ 100

Quick answers

from the figures on this page

Settings and map

What are the server rules for CYBERSHOKE | #1 Vanilla (x2)?

By name, CYBERSHOKE | #1 Vanilla (x2) runs at 2x gather. Group size is limited to 24 players. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. Vanilla is its own description: the standard Facepunch version, without modifications to rates, kits or rules. VAC is on, Valve's anti-cheat.

What is the map on CYBERSHOKE | #1 Vanilla (x2)?

A procedural map of size 4,000 is what CYBERSHOKE | #1 Vanilla (x2) runs, generated by the game with seed 1337. You can see it on RustMaps from this page, because the same size and seed give the same map. Its map is called: Custom Map.

Tags and filters

Where can CYBERSHOKE | #1 Vanilla (x2) be found in Rust Player Count lists and filters?

These Rust Player Count lists include CYBERSHOKE | #1 Vanilla (x2): Rust servers with a 2x gather rate, EU Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

How should you interpret the tags on CYBERSHOKE | #1 Vanilla (x2)?

For the game's server browser, CYBERSHOKE | #1 Vanilla (x2) publishes: gmrust (Game mode): Survival as standard in Rust; mp300 (Max players): 300 slots are available; ts24 (Group limit): Teams are capped at 24 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs166494 (Build): It runs on game build 166494; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^w (Weekly): A wipe takes place each week; ^v (Vanilla): The standard Facepunch version, without modifications to rates, kits or rules; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): This server is Modded; plugins or settings affect how it plays; EU (Europe): The server browser lists this one under Europe. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Population

How many players does CYBERSHOKE | #1 Vanilla (x2) have?

Right now, 0 players are on CYBERSHOKE | #1 Vanilla (x2), which has 300 slots. With a peak of 10, the average over seven days is 2 players. The busiest time in the last 48 hours was 21:00 UTC, with an average of 6 players.

Where does CYBERSHOKE | #1 Vanilla (x2) sit in the rankings?

CYBERSHOKE | #1 Vanilla (x2) ranks #2,396 for player hours over the past seven days, #900 in Europe, and is in the top 11% of all ranked servers.

Server information

What is the online status and reliability of CYBERSHOKE | #1 Vanilla (x2)?

You can find CYBERSHOKE | #1 Vanilla (x2) online at the moment. The uptime it gives suggests it restarted about 2 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on CYBERSHOKE | #1 Vanilla (x2)?

On Windows, CYBERSHOKE | #1 Vanilla (x2) runs Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find CYBERSHOKE | #1 Vanilla (x2)?

Its EU tag shows CYBERSHOKE | #1 Vanilla (x2) lists itself in Europe. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 62.122.215.125:28015.

What is the performance like on CYBERSHOKE | #1 Vanilla (x2)?

The server ran at an average of 162 fps over the last 48 hours, never falling below 120. Up to 102,160 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 3,474 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe days

What changes on CYBERSHOKE | #1 Vanilla (x2) on wipe day?

The average busiest point in recent wipes reached 15 players. The latest wipe saw its biggest crowd 22 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd went below half by day 3.

When does CYBERSHOKE | #1 Vanilla (x2) wipe?

A every Friday at 14:59 UTC wipe schedule is used by CYBERSHOKE | #1 Vanilla (x2). Friday 16 October at 14:59 UTC is when the next wipe is due. The present world dates from 5 days 16 hours ago. Its tags show wipes happening every week.

Connect to the server

How can I connect to CYBERSHOKE | #1 Vanilla (x2)?

Open the Rust console with F1, then type client.connect 62.122.215.125:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. https://cybershoke.net/rust is its website.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs166494,ts24,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp300
Max players 300 slots are available.
ts24
Group limit Teams are capped at 24 players.
v2634
Protocol Joining requires the same protocol: 2634.
cs166494
Build It runs on game build 166494.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe takes place each week.

Difficulty

^v
Vanilla The standard Facepunch version, without modifications to rates, kits or rules.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Region

EU
Europe The server browser lists this one under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.