Online64.40.8.73:28010checked 11m ago
NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 09:33 UTC11h ago | – | – | – | 0 |
| Mon 12 Oct, 09:33 UTC1d ago | – | – | – | 3 |
| Sun 11 Oct, 09:33 UTC2d ago | – | – | – | 1 |
| Sat 10 Oct, 09:33 UTC3d ago | – | – | – | 8 |
| Fri 9 Oct, 09:33 UTC4d ago | – | – | – | 1 |
| Thu 8 Oct, 09:33 UTC5d ago | – | – | – | 2 |
| Wed 7 Oct, 09:33 UTC6d ago | – | – | – | 6 |
| Tue 6 Oct, 09:33 UTC7d ago | – | – | – | 1 |
| Mon 5 Oct, 09:33 UTC8d ago | – | – | – | 0 |
| Sun 4 Oct, 09:33 UTC9d ago | – | – | – | 8 |
| Sat 3 Oct, 09:33 UTC10d ago | – | – | – | 6 |
| Fri 2 Oct, 09:33 UTC11d ago | – | – | – | 1 |
| Thu 1 Oct, 18:17 UTC FW12d ago | – | – | – | 29 |
| Thu 1 Oct, 09:33 UTC12d ago | – | – | – | 3 |
| Wed 30 Sep, 09:33 UTC13d ago | – | – | – | 3 |
| Tue 29 Sep, 09:33 UTC14d ago | – | – | – | 3 |
| Mon 28 Sep, 09:33 UTC15d ago | – | – | – | 0 |
| Sun 27 Sep, 09:33 UTC16d ago | – | – | – | 5 |
| Sat 26 Sep, 09:33 UTC17d ago | – | – | – | 9 |
| Fri 25 Sep, 09:33 UTC18d ago | – | – | – | 5 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What are the server rules for NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
The name of NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets does not state a gather rate. The group limit is 10 players. minigames & battle royale is the game mode, parkour, battle royale, arenas, Bedwars. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.
What map is used on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
The game generates a procedural map of size 3,500 with seed 1337 for NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets. You can see it on RustMaps from this page, because the same size and seed give the same map. Its map is called: PAT Map FPS+.
Tags, lists and filters
Who operates NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
A perfect-rust.com hostname is published by NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets and 3 other servers we track, so the same operator probably runs them.
Where can NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets be found in Rust Player Count lists and filters?
These Rust Player Count lists include NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets: Rust aim training servers, Modded Rust servers, Battlefield Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What information do the tags on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets convey?
The game's server browser reads these tags from NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets: gmrust (Game mode): Survival as standard in Rust; mp200 (Max players): 200 slots are available; ts10 (Group limit): You can have up to 10 players per team; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs166494 (Build): The game build is 166494; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^e (Minigames): The server hosts minigames such as Bedwars, parkour and arenas; ^d (Combat training): Practise your aim and PvP skills; the loot is supplied; ^i (Battlefield): High rates and kits for quick PvP; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): It appears under Modded because plugins or settings modify the game. At the top of this page, its tags show its current players, queue and world creation time as well.
Player numbers
How full is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
Right now, 4 players are on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, which has 200 slots. The seven-day average is 4 players, with a peak of 19. The highest average in the last 48 hours was 8 players at 18:00 UTC.
Where does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets sit in the rankings?
For player hours in the last seven days, NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets ranks #1,699 and is in the top 8% of all ranked servers.
Server information
What is the uptime and reliability of NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is currently online. The uptime it gives suggests it restarted about 9 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Its first appearance in Rust Player Count was on 13 September 2026.
What Rust version is used on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
Windows hosts NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, which runs Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam updates it for you.
What region does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets serve?
No region tag is published by NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, but its name points to North America. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 64.40.8.73:28010.
Is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets lag-free?
Over the last 48 hours, the average server fps was 59, and it never dropped below 59. The maximum number of entities it carried was 1,668, which includes buildings, deployables and everything else. At its highest, it used 1,284 MB of memory. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe schedule
What wipe pattern does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets follow?
No wipe schedule exists on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets because the world is remade every few hours; none of those resets is a wipe.
Connect to the server
How can I connect to NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
To get in, press F1 in Rust and enter client.connect 64.40.8.73:28010. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. For more, visit its website at https://www.perfect-rust.com/.
Server tags
what each one meansPublished as mp200,ptrak,$r?,v2634,^e,^d,^i,gmrust,cs166494,ts10,^o^z
Game
gmrust
mp200
ts10
v2634
cs166494
ptrak
$r?
Gameplay
^e
^d
^i
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
