OnlineNA66.51.99.119:28015checked 8m ago
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 6% of all ranked servers, top 12% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 18h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the server rules for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
No gather rate appears in the name of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. Group size is limited to 30 players. roleplay is the game mode, roleplay rules, towns and jobs. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.
What is the map on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
A procedural map of size 4,500 is what [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs, generated by the game with seed 92507869. You can see it on RustMaps from this page, because the same size and seed give the same map.
Tags, lists and filters
Who manages [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
A relicpve.com hostname is published by [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and 3 other servers we track, so the same operator probably runs them.
Where can [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing be found in Rust Player Count lists and filters?
The Rust Player Count lists that [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing fits are: Best Rust roleplay servers, Modded Rust servers, Rust PvE servers, Rust zombie servers, listed live and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What information do the tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing convey?
For the game's server browser, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): The server has 100 slots; ts30 (Group limit): The maximum team size is 30; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167584 (Build): It runs on game build 167584; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^m (Monthly): Wipes occur monthly, at the same time as the force wipe; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): No player-versus-player combat: the environment provides the danger; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): It appears under Modded because plugins or settings modify the game; NA (North America): It appears under North America when browsing servers. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player count
How full is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Right now, 6 players are on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, which has 100 slots. The average player count for the last seven days is 5, and the highest point was 14. In the past 48 hours, the peak activity occurred at 19:00 UTC, averaging 10 players.
How does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing compare in server rankings?
For player hours in the last seven days, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is #1,424 overall, #226 in North America, and in the top 6% of all ranked servers.
About the server
What is the uptime and reliability of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Right now, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is up. Based on the uptime it reports, the last restart was about 2 days 12 hours ago. In the last 7 full days, it was up for 144 of 168 hours, which is 86% uptime. 1 October 2026 is when Rust Player Count first saw it.
What is the Rust version for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Linux hosts [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, which runs Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
With its NA tag, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists itself in North America. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 66.51.99.119:28015.
How well does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing perform?
Over the last 48 hours, the average server fps was 60, and it never dropped below 59. Up to 131,157 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 5,949 MB. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe schedule
How often does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipe?
Based on the force wipe, the next wipe for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is estimated. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and it affects all Rust servers. The present world dates from 13 days 6 hours ago. A monthly wipe schedule is published in its tags.
Connect to the server
What steps are needed to join [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
To get in, press F1 in Rust and enter client.connect 66.51.99.119:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. https://relicpve.com is its website.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^m,^r,NA,^p,gmrust,cs167584,ts30,^o^z
Game
gmrust
mp100
ts30
v2634
cs167584
ptrak
$r?
Wipe schedule
^m
Gameplay
^r
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
