Rust Player Count
63,686 playing now

OnlineNA67.146.3.161:28015checked 9m ago

DYSFUNCTIONAL FAMILY RUST

moddedoxidepve
Players now 0/ 20 0% full
7-day average 0 peak 2
Rank #8,354 top 37% · #1222 in NA
Last wipe 37d ago no schedule published
Next wipe – no wipe seen yet

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 37% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Good Times Custom Maps Server I (PVE-Build)NA · groups of 8+ · monthly · 2 on average 3/ 50
Odyssey RusTT 2xPVE|Biweekly|Custom Build Spots|Custom VehiclesNA · groups of 8+ · biweekly · 1 on average 0/ 100
Drunk Potatoes PVE|XPPro-Lvl-UP|Build+|Shops|QOL|BPACKNA · groups of 8+ · monthly · 1 on average 1/ 50
Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO RaiNA · groups of 8+ · 2x · monthly · 4 on average 5/ 200
[US] RustDecay PVE 200x Relax & Build - No Kill No RaidNA · groups of 8+ · 200x · monthly · 4 on average 7/ 50
[FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]NA · groups of 8+ · 5x · monthly · 2 on average 6/ 64

Quick answers

from the figures on this page

Settings and map

What are the server rules for DYSFUNCTIONAL FAMILY RUST?

No gather rate appears in the name of DYSFUNCTIONAL FAMILY RUST. Groups are capped at 8 players, the default in the game. The server runs build & creative, building sandbox, no gathering. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.

Which map is running on DYSFUNCTIONAL FAMILY RUST?

A procedural map of size 5,000 is what DYSFUNCTIONAL FAMILY RUST runs, generated by the game with seed 754859044. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Server tags

Where can DYSFUNCTIONAL FAMILY RUST be found in Rust Player Count lists and filters?

These Rust Player Count lists include DYSFUNCTIONAL FAMILY RUST: Rust build and creative servers, Modded Rust servers, Rust PvE servers and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

What is the meaning of the tags on DYSFUNCTIONAL FAMILY RUST?

The game's server browser reads these tags from DYSFUNCTIONAL FAMILY RUST: gmrust (Game mode): The usual Rust survival experience; mp20 (Max players): 20 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): It runs on game build 166494; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^k (Build server): Design and rehearse base layouts; ^p (PvE): No player-versus-player combat: the environment provides the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay; NA (North America): It appears under North America when browsing servers. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

How full is DYSFUNCTIONAL FAMILY RUST?

With 20 slots, DYSFUNCTIONAL FAMILY RUST has 0 players at the moment. The average player count for the last seven days is 0, and the highest point was 2. The busiest time in the last 48 hours was 01:00 UTC, with an average of 0 players.

What position does DYSFUNCTIONAL FAMILY RUST hold among Rust servers?

DYSFUNCTIONAL FAMILY RUST ranks #8,354 for player hours over the past seven days, #1,222 in North America, and is in the top 37% of all ranked servers.

About the server

What is the online status and reliability of DYSFUNCTIONAL FAMILY RUST?

Right now, DYSFUNCTIONAL FAMILY RUST is up. It reports an uptime that puts the last restart at roughly 7 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Its first appearance in Rust Player Count was on 13 September 2026.

What is the Rust version for DYSFUNCTIONAL FAMILY RUST?

Windows hosts DYSFUNCTIONAL FAMILY RUST, which runs Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of DYSFUNCTIONAL FAMILY RUST?

Its NA tag shows DYSFUNCTIONAL FAMILY RUST lists itself in North America. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 67.146.3.161:28015.

How well does DYSFUNCTIONAL FAMILY RUST perform?

In the last 48 hours, it averaged 26 server fps, with a low of 16. The highest entity count was 172,667, covering buildings, deployables and all other objects. Peak memory use was 6,026 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe days

How often does DYSFUNCTIONAL FAMILY RUST wipe?

Too few wipes are recorded for DYSFUNCTIONAL FAMILY RUST to reveal its pattern. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 37 days 8 hours ago.

How to join

How can I connect to DYSFUNCTIONAL FAMILY RUST?

Joining is done by opening the console (F1) and running client.connect 67.146.3.161:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. You can find its website at https://dysfunctionalfamilyservers.space.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^k,NA,^p,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp20
Max players 20 slots are available.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build It runs on game build 166494.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Gameplay

^k
Build server Design and rehearse base layouts.
^p
PvE No player-versus-player combat: the environment provides the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded category: plugins or configuration change gameplay.

Region

NA
North America It appears under North America when browsing servers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.