Rust Player Count
32,798 playing now

Offline92.209.144.131:28015checked 8d ago

LOCAL - Staging Livestock Test

Players now 1/ 5 20% full
7-day average 0 peak –
Rank #13,792 top 62%
Last wipe 13d ago no schedule published
Next wipe – too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct5 Oct8 Oct10 Oct13 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 0.7 days between real wipes
Wipe-day peak 1 players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 11:06 UTC13d ago 1 – running 1
Wed 30 Sep, 18:26 UTC14d ago 1 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
【南瓜】Build-TestEA · groups of 8+ · 11 on average 10/ 101
Raichu Staging | F1 Spawn | Noclip | DLC UnlockedEU · groups of 8+ · 2 on average 0/ 25
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 113 on average 31/ 999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average 151/ 999
[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 54 on average 61/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 32 on average 9/ 100

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for LOCAL - Staging Livestock Test?

The name of LOCAL - Staging Livestock Test does not state a gather rate. The group limit is the game's default of 8 players. build & creative is the game mode, building in a sandbox, with no gathering. Under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.

What map is used on LOCAL - Staging Livestock Test?

A procedural map, generated by the game, runs on LOCAL - Staging Livestock Test.

Tags and filters

Where can LOCAL - Staging Livestock Test be found in Rust Player Count lists and filters?

The Rust Player Count lists that LOCAL - Staging Livestock Test fits are: Rust build and creative servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all; Server tag: Build server ^k; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What information do the tags on LOCAL - Staging Livestock Test convey?

The game's server browser reads these tags from LOCAL - Staging Livestock Test: gmrust (Game mode): Survival as standard in Rust; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs166925 (Build): The game build is 166925; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^k (Build server): Design and rehearse base layouts. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

How full is LOCAL - Staging Livestock Test?

The server LOCAL - Staging Livestock Test is offline at present, with its last appearance 8 days 11 hours ago.

What position does LOCAL - Staging Livestock Test hold among Rust servers?

For player hours in the last seven days, LOCAL - Staging Livestock Test ranks #13,792 and is in the top 62% of all ranked servers.

About the server

How reliable is LOCAL - Staging Livestock Test, and is it online?

Last seen 8 days 11 hours ago, LOCAL - Staging Livestock Test is offline right now. It was up 0% of the time over the last 7 full days, 0 of 168 hours. Rust Player Count recorded it for the first time on 30 September 2026.

What is the Rust version for LOCAL - Staging Livestock Test?

Windows hosts LOCAL - Staging Livestock Test, which runs Rust network protocol 2634 and build 166925. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does LOCAL - Staging Livestock Test serve?

No region is published by LOCAL - Staging Livestock Test. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 92.209.144.131:28015.

Wipe information

What happens on LOCAL - Staging Livestock Test when a wipe occurs?

Recent wipes saw an average peak of 1 players. The latest wipe saw its biggest crowd 0 hours in.

What wipe pattern does LOCAL - Staging Livestock Test follow?

Too few wipes are recorded for LOCAL - Staging Livestock Test to reveal its pattern. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 13 days 17 hours ago.

Connect to the server

What steps are needed to join LOCAL - Staging Livestock Test?

Open the Rust console with F1, then type client.connect 92.209.144.131:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^k,gmrust,cs166925,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp5
Max players 5 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs166925
Build The game build is 166925.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code No region code is set.

Gameplay

^k
Build server Design and rehearse base layouts.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.