Rust Player Count
71,012 playing now

OnlineOC103.62.51.209:49105checked 9m ago

Friend Not Foe / PvE Community / Australasia

quad biweekly wipes moddedoxidepve
Players now 0/ 50 0% full
7-day average 1 peak 6
Rank #3,205 top 14% · #87 in OC
Last wipe 12d ago biweekly schedule
Next wipe 1d 4h Thu 15 Oct, 17:51 UTC

Players

AveragePeak
0123414:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Server performance

02040608014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 14% of all ranked servers, top 39% in OC, and #207 of the quad servers (top 25%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 17:51 UTC, in 1d 4h. Its biweekly schedule tag · low confidence

Usual gap 14 days between real wipes
Wipe-day peak 10 players, last three wipes
Crowd held 0% else halves by day 4

Coming wipes

1d 4hThu 15 Oct, 17:51 UTC
15d 4hThu 29 Oct, 17:51 UTC
22d 5hThu 5 Nov, 19:00 UTC FW
29d 4hThu 12 Nov, 17:51 UTC
43d 4hThu 26 Nov, 17:51 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:51 UTC FW12d ago 10 – running 0
Thu 17 Sep, 17:04 UTC26d ago 9 halved by day 4 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom WeaponsOC · no group limit · biweekly · 19 on average 12/ 2000
Friend Not Foe / PvE Community / UK & EuropeEU · quad · biweekly · 3 on average 3/ 50
[RU] RCVL_25Rus PVE/PVP FourEA · quad · biweekly · 2 on average 5/ 51
[AU] OzRust.com PvE | Jetpacks | Kits | EventsOC · groups of 8+ · biweekly · 1 on average 1/ 150
Dead Valley | PvE | Bi-Weekly | Old Research SystemEU · quad · biweekly · 1 on average 0/ 50
[KR] Casual Hybrid ServerEA · quad · biweekly · 1 on average 1/ 50

Quick answers

from the figures on this page

Rules and settings

What configuration does Friend Not Foe / PvE Community / Australasia use?

No gather rate appears in the name of Friend Not Foe / PvE Community / Australasia. No more than 4 players in a group (quad). pve is the game mode, no combat against other players. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.

What is the map on Friend Not Foe / PvE Community / Australasia?

The game generates a procedural map of size 3,850 with seed 1633079096 for Friend Not Foe / PvE Community / Australasia. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags, lists and filters

Where can Friend Not Foe / PvE Community / Australasia be found in Rust Player Count lists and filters?

The Rust Player Count lists that Friend Not Foe / PvE Community / Australasia fits are: Oceania Rust servers, Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What information do the tags on Friend Not Foe / PvE Community / Australasia convey?

For the game's server browser, Friend Not Foe / PvE Community / Australasia publishes: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): The server has 50 slots; ts4 (Group limit): You can have up to 4 players per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptsw (Networking): It uses the 'sw' network layer; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays; OC (Oceania): You can find it in the Oceania section of the server browser. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

How many players does Friend Not Foe / PvE Community / Australasia have?

Right now, 0 players are on Friend Not Foe / PvE Community / Australasia, which has 50 slots. With a peak of 6, the average over seven days is 1 players. In the past 48 hours, the peak activity occurred at 03:00 UTC, averaging 2 players.

Where does Friend Not Foe / PvE Community / Australasia sit in the rankings?

Friend Not Foe / PvE Community / Australasia ranks #3,205 for player hours over the past seven days, #87 in Oceania, and is in the top 14% of all ranked servers. It is #207 among quad servers.

Server information

What is the online status and reliability of Friend Not Foe / PvE Community / Australasia?

Right now, Friend Not Foe / PvE Community / Australasia is up. It reports an uptime that puts the last restart at roughly 19 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What is the Rust version for Friend Not Foe / PvE Community / Australasia?

Windows hosts Friend Not Foe / PvE Community / Australasia, which runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find Friend Not Foe / PvE Community / Australasia?

With its OC tag, Friend Not Foe / PvE Community / Australasia lists itself in Oceania. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 103.62.51.209:49105.

What is the performance like on Friend Not Foe / PvE Community / Australasia?

Over the last 48 hours, the average server fps was 58, and it never dropped below 13. The maximum number of entities it carried was 96,008, which includes buildings, deployables and everything else. At its highest, it used 2,428 MB of memory. What players perceive as lag comes from low fps and a rising entity count.

Wipe days

What changes on Friend Not Foe / PvE Community / Australasia on wipe day?

Across its recent wipes, the busiest times averaged 10 players. 13 hours after the latest wipe, the crowd hit its peak. Half that peak was maintained until the next wipe in 0% of recent wipes. If not, the crowd went below half by day 4.

When does Friend Not Foe / PvE Community / Australasia wipe?

The prediction follows its tag because too few of Friend Not Foe / PvE Community / Australasia's wipes are recorded to confirm the schedule. Thursday 15 October at 17:51 UTC is when the next wipe is due. It has been running its current world for 12 days 19 hours. Its tags list a wipe schedule of every two weeks.

How to join

What steps are needed to join Friend Not Foe / PvE Community / Australasia?

Joining is done by opening the console (F1) and running client.connect 103.62.51.209:49105. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. You can find its website at https://friendnotfoe.co.uk/.

Server tags

what each one means

Published as mp50,ptsw,$r?,v2634,^b,OC,^p,gmrust,cs167781,ts4,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players The server has 50 slots.
ts4
Group limit You can have up to 4 players per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptsw
Networking It uses the 'sw' network layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Region

OC
Oceania You can find it in the Oceania section of the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.