Rust Player Count
69,550 playing now

Online64.40.8.152:28014checked 11m ago

UKN.GG - US Training Grounds - Main

moddedcarbon
Players now 0/ 250 0% full
7-day average 24 peak 97
Rank #768 top 3%
No wipes resets 13 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe – resets, no wipes

Players

AveragePeak
02040608010:0017:0023:0006:0012:0019:00

Hourly average and peak, UTC.

Server performance

01020304010:0017:0023:0006:0012:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 10:07 UTC11h ago – – – 7
Mon 12 Oct, 10:00 UTC1d ago – – – 0
Sat 10 Oct, 09:59 UTC3d ago – – – 10
Sat 10 Oct, 06:04 UTC3d ago – – – 4
Sat 10 Oct, 01:27 UTC3d ago – – – 0
Sat 10 Oct, 01:13 UTC3d ago – – – 3
Sat 10 Oct, 00:50 UTC3d ago – – – 3
Sat 10 Oct, 00:38 UTC3d ago – – – 2
Sat 10 Oct, 00:27 UTC3d ago – – – 7
Sat 10 Oct, 00:15 UTC3d ago – – – 33

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Raid Simulator 2.0 (Raidsim)NA · groups of 100+ · 19 on average 4/ 150
NA | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsNA · groups of 10+ · 4 on average 5/ 200
Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWarsNA · groups of 8+ · 2 on average 1/ 100
NA | Perfect Aim Train Medium | Combat Arenas Targets Aimbots FNA · groups of 10+ · 2 on average 2/ 250
Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun GameNA · groups of 100000+ · 1 on average 2/ 50
[EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 206 on average 230/ 500

Quick answers

from the figures on this page

Settings and map

What configuration does UKN.GG - US Training Grounds - Main use?

No gather rate appears in the name of UKN.GG - US Training Grounds - Main. The group limit is 500 players. The server runs minigames & battle royale, parkour, battle royale, arenas, Bedwars. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Carbon. VAC is on, Valve's anti-cheat.

What is the map on UKN.GG - US Training Grounds - Main?

A procedural map of size 6,000 is what UKN.GG - US Training Grounds - Main runs, generated by the game with seed 1337. You can see it on RustMaps from this page, because the same size and seed give the same map. Its map is called: UKN Map.

Tags and filters

Who operates UKN.GG - US Training Grounds - Main?

The same operator most likely runs UKN.GG - US Training Grounds - Main and 14 other servers we track, which all publish a ukn.gg hostname.

Where can UKN.GG - US Training Grounds - Main be found in Rust Player Count lists and filters?

These Rust Player Count lists include UKN.GG - US Training Grounds - Main: Rust aim training servers, Modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Average players: 10+ on average.

How should you interpret the tags on UKN.GG - US Training Grounds - Main?

For the game's server browser, UKN.GG - US Training Grounds - Main publishes: gmrust (Game mode): The usual Rust survival experience; mp250 (Max players): 250 slots are available; ts500 (Group limit): Teams are capped at 500 players; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): It runs on game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present; ^e (Minigames): Minigames like arenas, Bedwars and parkour; ^d (Combat training): You are handed the loot for aim and PvP training; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): The Carbon plugin framework is running. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

How many players does UKN.GG - US Training Grounds - Main have?

Right now, 0 players are on UKN.GG - US Training Grounds - Main, which has 250 slots. The average player count for the last seven days is 24, and the highest point was 97. The highest average in the last 48 hours was 42 players at 01:00 UTC.

Where does UKN.GG - US Training Grounds - Main sit in the rankings?

UKN.GG - US Training Grounds - Main is in the top 3% of all ranked servers with a rank of #768 for player hours over the past seven days.

About the server

How reliable is UKN.GG - US Training Grounds - Main, and is it online?

You can find UKN.GG - US Training Grounds - Main online at the moment. Based on the uptime it reports, the last restart was about 8 hours ago. For the last 7 full days, it was online for 140 of 168 hours, a 83% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What Rust version is used on UKN.GG - US Training Grounds - Main?

Windows hosts UKN.GG - US Training Grounds - Main, which runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of UKN.GG - US Training Grounds - Main?

Its name points to North America, even though UKN.GG - US Training Grounds - Main publishes no region tag. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 64.40.8.152:28014.

How well does UKN.GG - US Training Grounds - Main perform?

In the last 48 hours, it averaged 29 server fps, with a low of 20. The maximum number of entities it carried was 4,411, which includes buildings, deployables and everything else. At its highest, it used 3,041 MB of memory. What players perceive as lag comes from low fps and a rising entity count.

Wipe information

What wipe pattern does UKN.GG - US Training Grounds - Main follow?

No wipe schedule exists on UKN.GG - US Training Grounds - Main because the world is remade every few hours; none of those resets is a wipe.

How to join

What is the process to join UKN.GG - US Training Grounds - Main?

Open the Rust console with F1, then type client.connect 64.40.8.152:28014. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. You can find its website at https://ukn.gg.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs167781,ts500

Game

gmrust
Game mode The usual Rust survival experience.
mp250
Max players 250 slots are available.
ts500
Group limit Teams are capped at 500 players.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167781
Build It runs on game build 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code A region code is not present.

Gameplay

^e
Minigames Minigames like arenas, Bedwars and parkour.
^d
Combat training You are handed the loot for aim and PvP training.

Mods and access

^z
Modded The Modded category: plugins or configuration change gameplay.
^y
Carbon The Carbon plugin framework is running.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.