Rust Player Count
57,793 playing now

Online64.40.8.229:28014checked 11m ago

UKN.GG - US Training Grounds - Medium IV

moddedcarbon
Players now 11/ 150 7% full
7-day average 3 peak 27
Rank #2,024 top 9%
No wipes resets 21 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe – resets, no wipes

Players

AveragePeak
01020304023:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

01020304023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 10:08 UTC12h ago – – – 0
Mon 12 Oct, 10:08 UTC1d ago – – – 3
Sun 11 Oct, 10:08 UTC2d ago – – – 2
Sat 10 Oct, 10:08 UTC3d ago – – – 1
Sat 10 Oct, 03:04 UTC3d ago – – – 0
Sat 10 Oct, 02:51 UTC3d ago – – – 1
Sat 10 Oct, 02:38 UTC3d ago – – – 0
Sat 10 Oct, 02:26 UTC3d ago – – – 0
Sat 10 Oct, 02:13 UTC3d ago – – – 1
Sat 10 Oct, 02:00 UTC3d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Raid Simulator 2.0 (Raidsim)NA · groups of 100+ · 19 on average 9/ 150
NA | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsNA · groups of 10+ · 4 on average 1/ 200
Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWarsNA · groups of 8+ · 2 on average 4/ 100
NA | Perfect Aim Train Medium | Combat Arenas Targets Aimbots FNA · groups of 10+ · 2 on average 1/ 250
Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun GameNA · groups of 100000+ · 1 on average 0/ 50
[EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 206 on average 143/ 500

Quick answers

from the figures on this page

Settings and map

What are the server rules for UKN.GG - US Training Grounds - Medium IV?

The name of UKN.GG - US Training Grounds - Medium IV does not state a gather rate. A maximum of 500 players per group. minigames & battle royale is the game mode, battle royale, arenas, Bedwars, parkour. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Carbon. VAC is on, Valve's anti-cheat.

What is the map on UKN.GG - US Training Grounds - Medium IV?

The game generates a procedural map of size 6,000 with seed 1337 for UKN.GG - US Training Grounds - Medium IV. You can see it on RustMaps from this page, because the same size and seed give the same map. You can see the map name here: UKN Map.

Tags and filters

Who is responsible for UKN.GG - US Training Grounds - Medium IV?

The same operator most likely runs UKN.GG - US Training Grounds - Medium IV and 14 other servers we track, which all publish a ukn.gg hostname.

Where can UKN.GG - US Training Grounds - Medium IV be found in Rust Player Count lists and filters?

The Rust Player Count lists that UKN.GG - US Training Grounds - Medium IV fits are: Rust aim training servers, Modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10.

What information do the tags on UKN.GG - US Training Grounds - Medium IV convey?

The game's server browser reads these tags from UKN.GG - US Training Grounds - Medium IV: gmrust (Game mode): The usual Rust survival experience; mp150 (Max players): Capacity: 150 slots; ts500 (Group limit): Teams are capped at 500 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^e (Minigames): Minigames like arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, with all items given to you; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): It uses Carbon for plugins. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player count

How many players does UKN.GG - US Training Grounds - Medium IV have?

Right now, 11 players are on UKN.GG - US Training Grounds - Medium IV, which has 150 slots. The average player count for the last seven days is 3, and the highest point was 27. In the past 48 hours, the peak activity occurred at 03:00 UTC, averaging 23 players.

What position does UKN.GG - US Training Grounds - Medium IV hold among Rust servers?

UKN.GG - US Training Grounds - Medium IV is in the top 9% of all ranked servers with a rank of #2,024 for player hours over the past seven days.

About the server

What is the online status and reliability of UKN.GG - US Training Grounds - Medium IV?

UKN.GG - US Training Grounds - Medium IV is currently online. The uptime it gives suggests it restarted about 9 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on UKN.GG - US Training Grounds - Medium IV?

Windows hosts UKN.GG - US Training Grounds - Medium IV, which runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find UKN.GG - US Training Grounds - Medium IV?

No region tag is published by UKN.GG - US Training Grounds - Medium IV, but its name points to North America. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 64.40.8.229:28014.

Is UKN.GG - US Training Grounds - Medium IV lag-free?

Over the last 48 hours, the average server fps was 30, and it never dropped below 30. The maximum number of entities it carried was 3,120, which includes buildings, deployables and everything else. Peak memory use was 1,973 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe schedule

What wipe pattern does UKN.GG - US Training Grounds - Medium IV follow?

A new world appears every few hours on UKN.GG - US Training Grounds - Medium IV, so no wipe schedule is kept; those resets are not wipes.

Join the server

What steps are needed to join UKN.GG - US Training Grounds - Medium IV?

To get in, press F1 in Rust and enter client.connect 64.40.8.229:28014. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. https://ukn.gg is its website.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs167781,ts500

Game

gmrust
Game mode The usual Rust survival experience.
mp150
Max players Capacity: 150 slots.
ts500
Group limit Teams are capped at 500 players.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Minigames like arenas, Bedwars and parkour.
^d
Combat training Training for aim and PvP, with all items given to you.

Mods and access

^z
Modded The Modded category: plugins or configuration change gameplay.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.