Rust Player Count
37,207 playing now

Online64.40.8.210:28014checked 11m ago

UKN.GG - US Training Grounds - Medium III

moddedcarbon
Players now 6/ 150 4% full
7-day average 6 peak 38
Rank #1,332 top 6%
No wipes resets 21 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe – resets, no wipes

Players

AveragePeak
01020304008:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

01020304008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 10:03 UTC21h ago – – – 1
Mon 12 Oct, 10:03 UTC1d ago – – – 20
Sun 11 Oct, 10:03 UTC2d ago – – – 2
Sat 10 Oct, 10:03 UTC3d ago – – – 2
Sat 10 Oct, 03:04 UTC4d ago – – – 0
Sat 10 Oct, 02:51 UTC4d ago – – – 0
Sat 10 Oct, 02:38 UTC4d ago – – – 0
Sat 10 Oct, 02:25 UTC4d ago – – – 1
Sat 10 Oct, 02:12 UTC4d ago – – – 0
Sat 10 Oct, 01:59 UTC4d ago – – – 1

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Raid Simulator 2.0 (Raidsim)NA · groups of 100+ · 20 on average 5/ 150
[NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/14NA · groups of 100+ · 19 on average 0/ 200
NA | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsNA · groups of 10+ · 4 on average 1/ 200
Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWarsNA · groups of 8+ · 2 on average 0/ 100
NA | Perfect Aim Train Medium | Combat Arenas Targets Aimbots FNA · groups of 10+ · 2 on average 0/ 250
Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun GameNA · groups of 100000+ · 1 on average 0/ 50

Quick answers

from the figures on this page

Rules and settings

What configuration does UKN.GG - US Training Grounds - Medium III use?

A gather rate is absent from the name of UKN.GG - US Training Grounds - Medium III. The group limit is 500 players. The server runs minigames & battle royale, arenas, battle royale, parkour, Bedwars. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Carbon. VAC is on, Valve's anti-cheat.

What is the map on UKN.GG - US Training Grounds - Medium III?

A procedural map of size 6,000 is what UKN.GG - US Training Grounds - Medium III runs, generated by the game with seed 1337. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. You can see the map name here: UKN Map.

Tags, lists and filters

Who manages UKN.GG - US Training Grounds - Medium III?

A ukn.gg hostname is published by UKN.GG - US Training Grounds - Medium III and 14 other servers we track, so the same operator probably runs them.

Where can UKN.GG - US Training Grounds - Medium III be found in Rust Player Count lists and filters?

These Rust Player Count lists include UKN.GG - US Training Grounds - Medium III: Rust aim training servers, Modded Rust servers and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What information do the tags on UKN.GG - US Training Grounds - Medium III convey?

For the game's server browser, UKN.GG - US Training Grounds - Medium III publishes: gmrust (Game mode): Survival as standard in Rust; mp150 (Max players): 150 slots are available; ts500 (Group limit): You can have up to 500 players per team; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): It runs on game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^e (Minigames): Expect minigames: Bedwars, parkour, arenas and more; ^d (Combat training): Practise your aim and PvP skills; the loot is supplied; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): Carbon, a plugin framework, is installed. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Population

What is the player count on UKN.GG - US Training Grounds - Medium III?

With 150 slots, UKN.GG - US Training Grounds - Medium III has 6 players at the moment. The average player count for the last seven days is 6, and the highest point was 38. The busiest time in the last 48 hours was 09:00 UTC, with an average of 20 players.

What position does UKN.GG - US Training Grounds - Medium III hold among Rust servers?

UKN.GG - US Training Grounds - Medium III is in the top 6% of all ranked servers with a rank of #1,332 for player hours over the past seven days.

Server details

How reliable is UKN.GG - US Training Grounds - Medium III, and is it online?

Right now, UKN.GG - US Training Grounds - Medium III is up. Based on the uptime it reports, the last restart was about 19 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on UKN.GG - US Training Grounds - Medium III?

Rust network protocol 2634 and build 167781 on Windows is what UKN.GG - US Training Grounds - Medium III uses. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does UKN.GG - US Training Grounds - Medium III serve?

Its name points to North America, even though UKN.GG - US Training Grounds - Medium III publishes no region tag. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 64.40.8.210:28014.

How well does UKN.GG - US Training Grounds - Medium III perform?

Over the last 48 hours, the average server fps was 30, and it never dropped below 20. The maximum number of entities it carried was 4,842, which includes buildings, deployables and everything else. Memory usage reached up to 2,107 MB. A climbing entity count and low fps are felt as lag by players.

Wipe information

How often does UKN.GG - US Training Grounds - Medium III wipe?

None of the resets on UKN.GG - US Training Grounds - Medium III count as wipes, since it refreshes the world every few hours without a schedule.

Connect to the server

What steps are needed to join UKN.GG - US Training Grounds - Medium III?

Open the Rust console with F1, then type client.connect 64.40.8.210:28014. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. https://ukn.gg is its website.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs167781,ts500

Game

gmrust
Game mode Survival as standard in Rust.
mp150
Max players 150 slots are available.
ts500
Group limit You can have up to 500 players per team.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167781
Build It runs on game build 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Expect minigames: Bedwars, parkour, arenas and more.
^d
Combat training Practise your aim and PvP skills; the loot is supplied.

Mods and access

^z
Modded It appears under Modded because plugins or settings modify the game.
^y
Carbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.