Rust Player Count
53,101 playing now

Online64.40.9.56:28014checked 9m ago

UKN.GG - EU Training Grounds - Main

moddedcarbon
Players now 57/ 250 23% full
7-day average 60 peak 174
Rank #356 top 2%
No wipes resets 22 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe – resets, no wipes

Players

AveragePeak
05010015020000:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

01020304000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 2% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 03:59 UTC19h ago – – – 15
Mon 12 Oct, 03:59 UTC1d ago – – – 35
Sun 11 Oct, 03:58 UTC2d ago – – – 28
Sat 10 Oct, 03:59 UTC3d ago – – – 7
Sat 10 Oct, 03:11 UTC3d ago – – – 4
Sat 10 Oct, 02:59 UTC3d ago – – – 3
Sat 10 Oct, 02:46 UTC3d ago – – – 3
Sat 10 Oct, 02:34 UTC3d ago – – – 1
Sat 10 Oct, 02:21 UTC3d ago – – – 0
Sat 10 Oct, 02:08 UTC3d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Raid Simulator 2.0 (Raidsim)EU · groups of 100+ · 207 on average 141/ 500
[EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOWEU · no group limit · 174 on average 85/ 300
EU | Perfect Aim Train Main | 1v1 Facecheck FFA TargetsEU · groups of 10+ · 42 on average 26/ 200
DOGFIGHT | BATTLEFIELD/HELI/MINI/AIMTRAIN/PVP/BOWEU · groups of 30+ · 34 on average 16/ 150
US Hub 01EU · groups of 1000+ · 12 on average 0/ 3300
[EU-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/13EU · groups of 100+ · 11 on average 6/ 200

Quick answers

from the figures on this page

Settings and map

What are the server rules for UKN.GG - EU Training Grounds - Main?

The name of UKN.GG - EU Training Grounds - Main does not state a gather rate. The group limit is 500 players. minigames & battle royale is the game mode, battle royale, arenas, Bedwars, parkour. You will find it in the Modded section: the game is changed by plugins or settings. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

What is the map on UKN.GG - EU Training Grounds - Main?

UKN.GG - EU Training Grounds - Main runs a procedural map of size 6,000 with seed 1337, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. You can see the map name here: UKN Map.

Tags, lists and filters

Who manages UKN.GG - EU Training Grounds - Main?

Because UKN.GG - EU Training Grounds - Main and 14 other servers we track all publish a ukn.gg hostname, they are likely run by the same operator.

Where can UKN.GG - EU Training Grounds - Main be found in Rust Player Count lists and filters?

These Rust Player Count lists include UKN.GG - EU Training Grounds - Main: Rust aim training servers, EU Rust servers and Modded Rust servers. You can find it on the server list using these filters: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 50; Average players: 50+ on average.

How should you interpret the tags on UKN.GG - EU Training Grounds - Main?

For the game's server browser, UKN.GG - EU Training Grounds - Main publishes: gmrust (Game mode): The usual Rust survival experience; mp250 (Max players): The server has 250 slots; ts500 (Group limit): Teams are capped at 500 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present; ^e (Minigames): Minigames like arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, with all items given to you; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): It uses Carbon for plugins. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

What is the player count on UKN.GG - EU Training Grounds - Main?

Right now, 57 players are on UKN.GG - EU Training Grounds - Main, which has 250 slots. The average player count for the last seven days is 60, and the highest point was 174. The highest average in the last 48 hours was 128 players at 13:00 UTC.

How does UKN.GG - EU Training Grounds - Main compare in server rankings?

UKN.GG - EU Training Grounds - Main is in the top 2% of all ranked servers with a rank of #356 for player hours over the past seven days.

About the server

What is the online status and reliability of UKN.GG - EU Training Grounds - Main?

Right now, UKN.GG - EU Training Grounds - Main is up. Based on the uptime it reports, the last restart was about 17 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. 13 September 2026 is when Rust Player Count first saw it.

What Rust version is used on UKN.GG - EU Training Grounds - Main?

Rust network protocol 2634 and build 167584 on Windows is what UKN.GG - EU Training Grounds - Main uses. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find UKN.GG - EU Training Grounds - Main?

Without a region tag from UKN.GG - EU Training Grounds - Main, its name points to Europe. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 64.40.9.56:28014.

Is UKN.GG - EU Training Grounds - Main lag-free?

Over the last 48 hours, the average server fps was 30, and it never dropped below 22. The maximum number of entities it carried was 8,610, which includes buildings, deployables and everything else. Memory usage reached up to 3,121 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe days

What wipe pattern does UKN.GG - EU Training Grounds - Main follow?

None of the resets on UKN.GG - EU Training Grounds - Main count as wipes, since it refreshes the world every few hours without a schedule.

Join the server

What steps are needed to join UKN.GG - EU Training Grounds - Main?

Joining is done by opening the console (F1) and running client.connect 64.40.9.56:28014. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. https://ukn.gg is its website.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs167584,ts500

Game

gmrust
Game mode The usual Rust survival experience.
mp250
Max players The server has 250 slots.
ts500
Group limit Teams are capped at 500 players.
v2634
Protocol Joining requires the same protocol: 2634.
cs167584
Build Build number: 167584.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code A region code is not present.

Gameplay

^e
Minigames Minigames like arenas, Bedwars and parkour.
^d
Combat training Training for aim and PvP, with all items given to you.

Mods and access

^z
Modded This server is Modded; plugins or settings affect how it plays.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.