Rust Player Count
65,913 playing now

Online95.143.190.23:35003checked 10m ago

PVE-LiveRust (test)

trio biweekly wipes moddedoxidepve
Players now 0/ 100 0% full
7-day average 0 peak 2
Rank #6,996 top 31%
Last wipe 11d ago biweekly schedule
Next wipe 2d 23h Sat 17 Oct, 12:11 UTC

Players

AveragePeak
0123414:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

05010015020014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 31% of all ranked servers, and #381 of the trio servers (top 63%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Saturday 17 October, 12:11 UTC, in 2d 23h. Its biweekly schedule tag · low confidence

Usual gap 0.9 days between real wipes
Wipe-day peak 2 players, last three wipes

Coming wipes

2d 23hSat 17 Oct, 12:11 UTC
16d 23hSat 31 Oct, 12:11 UTC
22d 5hThu 5 Nov, 19:00 UTC FW
30d 23hSat 14 Nov, 12:11 UTC

The first 48 hours of its last wipes

Sat 3 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 12:11 UTC11d ago 2 – running 0
Fri 2 Oct, 15:16 UTC11d ago 2 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friend Not Foe / PvE Community / UK & EuropeEU · quad · biweekly · 3 on average 3/ 50
[RU] RCVL_25Rus PVE/PVP FourEA · quad · biweekly · 2 on average 4/ 51
Dead Valley | PvE | Bi-Weekly | Old Research SystemEU · quad · biweekly · 1 on average 0/ 50
[KR] Casual Hybrid ServerEA · quad · biweekly · 1 on average 1/ 50
Friend Not Foe / PvE Community / AustralasiaOC · quad · biweekly · 1 on average 0/ 50
【JP】Vanille PVE |Solo/Duo/Trio|Beginner‑FriendlyEA · trio · monthly · 29 on average 51/ 100

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for PVE-LiveRust (test)?

The name of PVE-LiveRust (test) does not state a gather rate. No more than 3 players in a group (trio). The server runs pve, no combat against other players. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. VAC is on, Valve's anti-cheat.

What is the map on PVE-LiveRust (test)?

A procedural map of size 4,096 is what PVE-LiveRust (test) runs, generated by the game with seed 1337. You can see it on RustMaps from this page, because the same size and seed give the same map. You can see the map name here: Custom Map.

Server tags

Where can PVE-LiveRust (test) be found in Rust Player Count lists and filters?

The Rust Player Count lists that PVE-LiveRust (test) fits are: Rust servers with a trio limit, Modded Rust servers and Rust PvE servers. You can find it on the server list using these filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you interpret the tags on PVE-LiveRust (test)?

For the game's server browser, PVE-LiveRust (test) publishes: gmrust (Game mode): The usual Rust survival experience; mp100 (Max players): 100 slots are available; ts3 (Group limit): The maximum team size is 3; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty; ^b (Biweekly): Every two weeks, a wipe takes place; ^p (PvE): No player-versus-player combat: the environment provides the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

What is the player count on PVE-LiveRust (test)?

Right now, 0 players are on PVE-LiveRust (test), which has 100 slots. The seven-day average is 0 players, with a peak of 2.

How does PVE-LiveRust (test) compare in server rankings?

Over the last seven days, PVE-LiveRust (test) is #6,996 for player hours, placing it in the top 31% of ranked servers. The server sits at #381 among trio servers.

Server information

What is the online status and reliability of PVE-LiveRust (test)?

Right now, PVE-LiveRust (test) is up. Based on the uptime it reports, the last restart was about 10 days 22 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What Rust version is used on PVE-LiveRust (test)?

On Linux, PVE-LiveRust (test) runs Rust network protocol 2634 and build 166586. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does PVE-LiveRust (test) serve?

A region is not published by PVE-LiveRust (test). The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 95.143.190.23:35003.

What is the performance like on PVE-LiveRust (test)?

Over the last 48 hours, the average server fps was 139, and it never dropped below 47. The highest entity count was 56,398, covering buildings, deployables and all other objects. Peak memory use was 4,662 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe schedule

What should you expect on PVE-LiveRust (test) during a wipe?

The average busiest point in recent wipes reached 2 players. 3 hours after the wipe, the crowd on the latest wipe was at its highest.

How often does PVE-LiveRust (test) wipe?

With too few of PVE-LiveRust (test)'s wipes on record to verify the schedule, the tag guides the prediction. On Saturday 17 October at 12:11 UTC the next wipe is expected. The world in play was created 11 days ago. Its tags list a wipe schedule of every two weeks.

Join the server

What steps are needed to join PVE-LiveRust (test)?

To get in, press F1 in Rust and enter client.connect 95.143.190.23:35003. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^b,^p,gmrust,cs166586,ts3,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp100
Max players 100 slots are available.
ts3
Group limit The maximum team size is 3.
v2634
Protocol To join, your game must match protocol 2634.
cs166586
Build The game build is 166586.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly Every two weeks, a wipe takes place.

Gameplay

^p
PvE No player-versus-player combat: the environment provides the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.